winit VS learn-wgpu

Compare winit vs learn-wgpu and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
winit learn-wgpu
49 76
4,514 1,409
2.3% -
9.6 8.2
about 24 hours ago 17 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

winit

Posts with mentions or reviews of winit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-14.
  • Industry forms consortium to drive adoption of Rust in safety-critical systems
    2 projects | news.ycombinator.com | 14 Jun 2024
    > The consortium aims to develop guidelines, tools, libraries, and language subsets to meet industrial and legal requirements for safety-critical systems.

    > Moreover, the initiative seeks to incorporate lessons learned from years of development in the open source ecosystem to make Rust a valuable component of safety toolkits across various industries and severity levels

    Resources and opportunities for a safety critical Rust initiative:

    - "The First Rust-Written Network PHY Driver Set to Land in Linux 6.8" https://news.ycombinator.com/item?id=38677600

    - awesome-safety-critical > Software safety standards: https://awesome-safety-critical.readthedocs.io/en/latest/#so...

    - rust smart pointers: https://news.ycombinator.com/item?id=33563857 ; LLVM signed pointers for pointer authentication: https://news.ycombinator.com/item?id=40307180

    From https://news.ycombinator.com/item?id=33563857 :

    > - Secure Rust Guidelines > Memory management, > Checklist > Memory management: https://anssi-fr.github.io/rust-guide/05_memory.html

    Rust OS projects to safety critical with the forthcoming new guidelines: Redox, Cosmic, MotorOS, Maestro, Aerugo

    - "MotorOS: a Rust-first operating system for x64 VMs" https://news.ycombinator.com/item?id=38907876: "Maestro: A Linux-compatible kernel in Rust" (2023) https://news.ycombinator.com/item?id=38852360#38857185 ; redox-os, cosmic-de , Motūrus OS; MotorOS

    - https://news.ycombinator.com/item?id=38861799 : > COSMIC DE (Rust-based) supports rust-windowing/winit apps, which compile to a tag in WASM.

    > winit: https://github.com/rust-windowing/winit

    - "Aerugo – RTOS for aerospace uses written in Rust" https://news.ycombinator.com/item?id=39245897

    - "The Rust Implementation of GNU Coreutils Is Becoming Remarkably Robust" https://news.ycombinator.com/item?id=34743393

    From a previous Ctrl-F rust,; "Rust in the Linux kernel" (2021) https://news.ycombinator.com/item?id=35783214 :

    - > Is this the source for the rust port of the Android binder kernel module?: https://android.googlesource.com/platform/frameworks/native/...

    > This guide with unsafe rust that calls into the C, and then with next gen much safer rust right next to it would be a helpful resource too.

    From https://news.ycombinator.com/item?id=34744433 ... From "Are software engineering “best practices” just developer preferences?" https://news.ycombinator.com/item?id=28709239 :

    >>>>> Which universities teach formal methods?

    /?hnlog "TLA" and "side channel"

  • Linux version of Warp terminal is here
    4 projects | news.ycombinator.com | 22 Feb 2024
    Hi! I’m Aloke, an engineer at Warp.

    I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/

    Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).

    Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.

    [1] https://github.com/rust-windowing/winit

  • Container2wasm: Convert Containers to WASM Blobs
    16 projects | news.ycombinator.com | 3 Jan 2024
  • Can't get winit sample to compile
    1 project | /r/learnrust | 18 Oct 2023
    This link: https://github.com/rust-windowing/winit has this code:
  • Hey Rustaceans! Got a question? Ask here (28/2023)!
    2 projects | /r/rust | 12 Jul 2023
    Have you seen the official example?
  • Hey Rustaceans! Got a question? Ask here (20/2023)!
    4 projects | /r/rust | 15 May 2023
    That's a bit shortsighted given that there is an active discussion about reducing the interior mutability.
  • File dialog with ImGui?
    1 project | /r/rust | 23 Apr 2023
    I really need a file dialog for my ImGui-based project in Rust. I tried using this crate but it's wayyyyyyy too old. I also saw this but considering the date it was last updated and the look of the repo, it's not gonna work either. Also I maintain my own library for such things, but it's currently blocked by this issue. What options do I have?
  • Announcing async-winit, a new way to use winit as an async runtime
    1 project | /r/rust | 17 Apr 2023
    In this case, I used the "A"GPL because this crate could feasibly run on the web. winit has a web backend. At the moment I don't support it (there's a PR that needs to land first), but in the near future it's not implausible that this crate could be used in a web environment.
  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
    10 projects | /r/rust | 10 Mar 2023
    Name: Francesca! Location: Portland, OR (UTC-7) Looking for: Remote only, full-time or contract. Contact: [email protected] LinkedIn: https://www.linkedin.com/in/francesca-lovebloom/ GitHub: https://github.com/francesca64 Experience: 4+ years of professional Rust experience; former lead maintainer of winit and creator of cargo-mobile.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-07.
  • Vulkan Tutorial
    2 projects | news.ycombinator.com | 7 Jun 2024
    https://sotrh.github.io/learn-wgpu/

    Wgpu is a Rust-based library that takes a similiar general API shape as Vulkan but is simplified. When I first tried to learn Vulkan I found the complication to be overwhelming (primarily because there are no defaults for ANYTHING) but once I learned wgpu it was substantially less so. It is still quite complicated though.

    Wgpu is aiming to be almost as powerful as Vulkan, but it's not there yet because the features that are needed to do the modern techniques that make Vulkan really good (as compared to opengl) either aren't there yet or are so bug-ridden as to not be usable in practice yet.

    It has some ability to run in a web browser, probably with JS, too, but I'm unfamiliar with the details there.

  • Practicing Rust, Learning Bevy, Creating a WASM Snake Game for the Browser
    4 projects | news.ycombinator.com | 19 Feb 2024
    Nice.

    Speaking of Snake game, if you want to go even deeper, you can try to use the wgpu crate to combine Rust and WebGPU to write everything from scratch. Here is the tutorial:

    https://sotrh.github.io/learn-wgpu/#what-is-wgpu

    I once wrote a code editor with wgpu, from font rendering to char/line state management (very rough) for music live coding:

    https://github.com/glicol/glicol-wgpu

    It runs in browsers, even including Safari!

  • Please review my ECS geospatial engine so far
    2 projects | /r/rust_gamedev | 10 Dec 2023
  • Help me get started with 3D graphics in Rust
    1 project | /r/rust_gamedev | 6 Dec 2023
  • Realtime Ray Marching implemented with Rust and wgpu
    3 projects | /r/rust_gamedev | 6 Dec 2023
    https://sotrh.github.io/learn-wgpu/ This is probably the best resource out there for learning wgpu specifically. If you're unfamiliar with graphics, the learnopengl one is good. If you've got experience though, jumping right into that one is a shout or looking at some vulkan ones as they're pretty similar in terms of architecture.
  • Is it possible and realistic to learn independent of an API?
    3 projects | /r/GraphicsProgramming | 6 Dec 2023
    - https://sotrh.github.io/learn-wgpu
  • What would be a good project structure/ design for a game engine using WebGPU?
    2 projects | /r/webgpu | 3 Dec 2023
    Most of The WGPU I learnt is from https://sotrh.github.io/learn-wgpu/ but it doesn't really talk about designing n stuff, I thought of checking out the source code for Bevy or even games like veloren. But well, their codebases are pretty big to get started in the first place.
  • Learn Wgpu
    1 project | news.ycombinator.com | 22 Nov 2023
  • Learning OpenGL before wgpu?
    1 project | /r/GraphicsProgramming | 23 Oct 2023
    So I was wondering if opting for option 1 would be better to begin with. OpenGL has a much bigger community and wgpu only has its documentation which I hear is not quite up there yet. There is this excellent tutorial for wgpu that I read through, but it seems like wgpu can be a lot more complicated than starting with OpenGL.
  • Getting started with computer graphics with Rust
    1 project | /r/rust | 24 Jul 2023
    I started with wgpu tutorial (https://sotrh.github.io/learn-wgpu/) since I like the idea of portability and it's a Rust-first library, but it seems I'm missing some foundations of how CG works in general: the code is given, a little of explanation like it assumes I already know something, maybe I'm wrong, but I wish there was a longer explicit version.

What are some alternatives?

When comparing winit and learn-wgpu you can also consider the following projects:

rust-sdl2 - SDL2 bindings for Rust

ash - Vulkan bindings for Rust

wgpu - A cross-platform, safe, pure-Rust graphics API.

glium - Safe OpenGL wrapper for the Rust language.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

SDL - Simple Directmedia Layer

raw-window-handle - A common windowing interoperability library for Rust

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured