dioxus VS bevy

Compare dioxus vs bevy and see what are their differences.

dioxus

Fullstack GUI library for web, desktop, mobile, and more. (by DioxusLabs)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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dioxus bevy
157 576
19,019 33,092
2.9% 2.2%
9.9 9.9
4 days ago 6 days ago
Rust Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dioxus

Posts with mentions or reviews of dioxus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-14.
  • Inkdown is a Markdown reading, editing, and sharing tool
    2 projects | news.ycombinator.com | 14 Jun 2024
    There's also Tauri which https://dioxuslabs.com/ uses.
  • Ask HN: Who is hiring? (June 2024)
    15 projects | news.ycombinator.com | 3 Jun 2024
    Dioxus Labs (http://dioxuslabs.com) | Founding Rust Engineer | San Francisco | in-person | Full-time | 125-150k | 0.5-3% equity

    I'm Jonathan, the creator of Dioxus (YC S23). Dioxus is a popular crossplatform GUI library for Rust that, imo, is the easiest way to ship apps that are beautiful, fast, and robust.

    Dioxus is quite popular, almost 20k stars on GitHub, and we recently raised a sizable seed round from "top vcs." We have a lot of exciting projects on the horizon:

    - in-place binary patching for rust hotreloading (http://github.com/jkelleyrtp/ipbp)

    - a WGPU powered HTML/CSS renderer (http://github.com/dioxusLabs/blitz)

    - experiments with LLM-based component generation (http://github.com/dioxusLabs/dioxus-ai)

    - upcoming mobile tooling

    - TUI-based devtools for a ruby-on-rail like experience

    - a deploy platform for web/desktop/mobile/backend and all the fun that entails...

    I'm looking for a founding systems engineer passionate about Rust, WASM, apps, the web, compilers, linkers, and devex - basically someone who's not afraid of anything. Dioxus is a very lean organization and we've been able to move so quickly since we keep our team small and high trust. No annoying standups or corporate bureaucracy. If you want to contribute to OSS, move the needle, and work in a startup that's closer to deeptech with hard problems, this role is for you.

    I'm specifically looking for people who are excited by this space and doing this type of work. If you're just looking for a job then this probably isn't the right role for you.

    Apply on our yc page or are reach me directly at jon at dioxuslabs dot com

    https://www.ycombinator.com/companies/dioxus-labs/jobs/dRPOo...

  • Dioxus 0.5: Web, Desktop, Mobile Apps in Rust
    5 projects | news.ycombinator.com | 28 Mar 2024
    We have a web components example here: https://github.com/DioxusLabs/dioxus/blob/fd21c971038840130f...

    Everything should work like normal except: attributes are not typed, custom event listeners must be implemented with web-sys

  • Container2wasm: Convert Containers to WASM Blobs
    16 projects | news.ycombinator.com | 3 Jan 2024
  • Why Are Tech Reporters Sleeping on the Biggest App Store Story?
    6 projects | news.ycombinator.com | 2 Jan 2024
    I think something like https://dioxuslabs.com could deliver native, cross platform apps and win back mobile.
  • Using Dioxus with Rust to build performant single-page apps
    2 projects | dev.to | 14 Nov 2023
    While we took an in-depth look at Dioxus in this tutorial, there is still so much to learn. Luckily, Dioxus provides detailed documentation with references and cookbooks to guide developers. Make sure you check it out, and feel free to comment below with any questions.
  • Package All the Things
    4 projects | dev.to | 13 Oct 2023
    You can probably imagine the challenges of integrating such a system in a robust way that does a good job and improves on the status quo. We felt like the Tauri implementation worked well for Tauri apps. But there’s a problem: it was so tightly coupled to Tauri that the work couldn’t be enjoyed by other projects (not even the ones like Dioxus who were using Tauri’s underlying technology of Tao + Wry).
  • Show HN: Play Euchre with AI Bots
    2 projects | news.ycombinator.com | 12 Oct 2023
  • Dioxus: Fullstack GUI library for desktop, web, mobile, and more
    1 project | news.ycombinator.com | 5 Aug 2023
  • Projects to contribute to?
    7 projects | /r/rust | 12 Jul 2023

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-05.
  • Rust Is for the Engine, Not the Game
    2 projects | news.ycombinator.com | 5 Jun 2024
    Not at this time, no. You can read more here: https://github.com/bevyengine/bevy/issues/11969
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

What are some alternatives?

When comparing dioxus and bevy you can also consider the following projects:

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Amethyst - Data-oriented and data-driven game engine written in Rust

yew - Rust / Wasm framework for creating reliable and efficient web applications

Godot - Godot Engine – Multi-platform 2D and 3D game engine

leptos - Build fast web applications with Rust.

Fyrox - 3D and 2D game engine written in Rust

sycamore - A library for creating reactive web apps in Rust and WebAssembly

piston - A modular game engine written in Rust

iced - A cross-platform GUI library for Rust, inspired by Elm

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

specs - Specs - Parallel ECS

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