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stable-diffusion-webui-anti-burn
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sd-dynamic-thresholding discussion
sd-dynamic-thresholding reviews and mentions
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ZeroDiffusion -- a clean zero terminal SNR training 1.5 base model + experimental inpainting model
For outputs to look right, you will need some form of CFG rescale or dynamic thresholding in order to correct for overexposure (A1111 extensions are linked -- I am told that ComfyUI has nodes available for these functions). A good starting point for CFG rescale is 0.7, as recommended in the paper. I strongly suspect that CFG rescale is not an ideal solution and leaves a substantial training-inference gap, and when using zero terminal SNR models I find that Dynamic Thresholding can give better outputs that are closer to what I expect from the data without the brownout often caused by CFG rescale. A potential starting point for Dynamic Thresholding would be: Restart sampler, 15 CFG scale, Mimic CFG scale 15 7.5, Sawtooth on both scale schedulers, 6 for both minimum values, scheduler value 4, do not separate feature channels, ZERO, STD. You will likely have to experiment a lot with Dynamic Thresholding. (edit: small correction to DT settings)
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Dynamic Thresholding for comfyui?
Recently switched from A1111 and i love it so far, flexibility to orchestrate complex workflows automatically instead of manual operations is a life changer. Anyhow, one extension i like on A1111 was this one: https://github.com/mcmonkeyprojects/sd-dynamic-thresholding
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How do I implement Dynamic Thresholding (CFG scale fix) in ComfyUI?
In the Automatic1111 webui, there is a Dynamic Thresholding (CFG scale fix) extension that:
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How to diffuse better faces?
Ive found using ADetailer (https://github.com/Bing-su/adetailer, using their reccomended advanced settings and face_yolov8n.pt) and Dynamic Thresholding (CFG set to 12 and Mimic to 7) has vastly improved my face renders. (https://github.com/mcmonkeyprojects/sd-dynamic-thresholding) GL!
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Kohya UI settings as asked (style+character training)
The output LoRA works best with CFG at 4, because at 7 it gets that gasoline colors and contrast of overbaking, but I guess this is a tradeoff of that many steps in total (5200) since the earlier snapshots were not that good in style and with character details. You can use a workaround like the Dynamic Trescholding extention: https://github.com/mcmonkeyprojects/sd-dynamic-thresholding.git - helps a lot in many cases when you want a high CFG but the model/lora overbakes them (it mimics a lower CFG while keeping the high CFG details and prompt alignment).
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Does anyone know how to create this type of hyper realistic pic?
Use sd-dynamic-thresholding extension (set CFG scale to 12 or more and mimic CFG scale to 7): https://github.com/mcmonkeyprojects/sd-dynamic-thresholding
- ControlNet Reference-Only problems
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What's your favorite small tweaks to make? I'll go first
Tweak this up or down for small changes. Too far and you’ll get a different image. Extensions like Dynamic Thresholding can let you go much higher without the overexposed look.
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Blurred/Low quality/Low details images
Turn CFG scale down or maybe use this extension, I've never used Dynamic Thresholding before but I think its what you want
- Dynamic threshold & Offset noise - The answer to oversaturated images?
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Stats
mcmonkeyprojects/sd-dynamic-thresholding is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of sd-dynamic-thresholding is Python.
Popular Comparisons
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