SaaSHub helps you find the best software and product alternatives Learn more →
Sunshine Alternatives
Similar projects and alternatives to Sunshine
-
Playnite
Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
nvidia-patch
This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.
-
InvokeAI
InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
IddSampleDriver
Add virtual monitors to your windows 10 device! Works with Oculus software, obs, and any desktop sharing software
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Sunshine reviews and mentions
-
Show HN: A Vulkan-Video-based game streaming tool for Linux
> Would the Swift UI also work on an iPad?
Yes, but probably not for the first version.
> Do you have any comparisons with other tools (eg steam streaming, moonlight)
Steam streaming just doesn't really work on linux. Moonlight is somewhat similar in terms of direction, and has an established client base. I know of at least two projects to build servers for the Moonlight protocol[1][2].
The Moonlight protocol is a bit weird, because it's an open-source reverse engineering of a dead NVIDIA project, GeForce now. There are fundamental limitations to the protocol, for example that the cursor must be rendered in-stream or simulated. Using my tool, the cursor is rendered locally, and custom cursor images can actually be pushed to the client, for a seamless experience. This sounds like a minor detail but it matters a lot for subjective latency. I'm also working on employing tricks like hierarchical coding using FEC in the protocol, because I hate VBR encoding for games (it makes text blurry and breaks immersion). Those tricks aren't really possible in Moonlight.
All of the Linux solutions I know about have significantly higher latency compared to Magic Mirror, although I don't have numbers for exactly how much higher. (I have a benchmark to test the latency of my tool, but the others don't.) I'd encourage you to try them out and get a feel for the difference.
Finally, I think Magic Mirror is the easiest to install and get going on the server. It has almost zero runtime library or service dependencies (there's a pesky dynamic link against libxkbcommon which I haven't managed to remove), so you don't need to mess with pipewire or docker or anything - it's completely self-contained.
All that said, the existing tools have the advantage of a larger user and contributor base, whereas Magic Mirror is just me on a mission so far :) So they're likely to be much more stable and usable.
[1]: https://github.com/LizardByte/Sunshine
-
Why is remote desktop slow when host monitor is off unless HDMI cable is used?
RDP as a regular or quick solution is actually really decent in this respect.
(1) https://app.lizardbyte.dev/Sunshine
- AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
- How do I stream games from PC to Nvidia shield with an AMD card?
-
Microsoft launches Windows App for accessing PCs in the cloud from any device
Moonlight + Sunshine for a self hosted solution, works with every OS
server: https://github.com/LizardByte/Sunshine/
client: https://github.com/moonlight-stream
-
KDE Plasma 6.0 Is Enabling Wayland by Default
You could use sunshine (https://github.com/LizardByte/Sunshine) + moonlight (https://github.com/moonlight-stream/moonlight-qt). To be honest, at least for me, it works better than most of the RDP/VNC stuff.
-
Give Moonlight a chance if you haven't tried it lately
EDIT: Just checked again, original was released early 2020, current maintained project started 2022.
-
RG353VS Moonlight
On your pc, install Sunshine. It's an open source moonlight server. There's a good walk through on the sunshine github page. Connect your handheld to the wifi running the server & open moonlight. Should work.
-
Introduction
I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
- Sunshine vO.21.0 released!
-
A note from our sponsor - SaaSHub
www.saashub.com | 5 Jun 2024
Stats
LizardByte/Sunshine is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of Sunshine is C++.