blitz

High performance HTML and CSS renderer powered by WGPU (by DioxusLabs)

Blitz Alternatives

Similar projects and alternatives to blitz

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better blitz alternative or higher similarity.

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blitz reviews and mentions

Posts with mentions or reviews of blitz. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-11.
  • Lexbor – an open source HTML Renderer library
    6 projects | news.ycombinator.com | 11 Jun 2024
    We have a decent chunk of layout and paint implemented in https://github.com/DioxusLabs/blitz, which is targeting the "electron" use case (but with a rust scripting interface rather than a JS one).

    The implementation is currently very immature and there are a lot of bugs and missing features (I only got a first cut of inline layout working yesterday (but we already have flexbox and grid implemented)), but we're already seeing pretty decent results on a bunch of real-world web pages and hope to be at the point where we can render most of the web (excl. JS) in the next 6 - 12 months.

    There are some screenshots on the PR for the inline layout branch https://github.com/DioxusLabs/blitz/pull/63

  • Deno in 2023
    8 projects | news.ycombinator.com | 5 Feb 2024
    Have you talked to the Dioxus people recently?

    They're working on a project called Dioxus Blitz; from what I'm told, they're trying to implement a minimal browser target, that provides some basic DOM-like features and renders with wgpu.

    It's not exactly what you're hoping for, but you might find common ground.

    https://github.com/DioxusLabs/blitz

    (Also, the Linebender project is working on Masonry, with FFI as a medium-term goal.)

  • If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
    3 projects | /r/rust | 5 Dec 2023
    Your proposal sounds very similar to what the Dioxus folks are doing on Blitz, which is using HTML/CSS as the languages but doing native rendering. WebF seems much further along, and I know they've been exploring other rendering engines, so it may be an interesting conversation for you to have with them.
  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    Others have already mentioned inlyne and blitz, however given that you're interested in combining web UI with game/wgpu rendering you may be more interested in bevy_ui (and the higher level APIs like bevy_ui_dsl and belly that sit on top of this). Bevy UI is working on a HTML model and is specifically designed to integrate with Bevy's main game renderer and other infrastructure. It's worth noting that a 0.11 release of Bevy of due in next few days, and that UI is going to be a strong focus of the 0.12 release cycle: which should lead to significant development of bevy_ui, and either a doubling down on the "HTML-like UI" approach or a pivot to a new approach.
  • Awesome presentation of Dioxus - cross-platform GUI framework at RustNL
    3 projects | /r/rust | 14 Jun 2023
    Here is an example: https://github.com/DioxusLabs/blitz/blob/master/examples/buttons.rs
  • Digital Audio Workstation Front End Development Struggles
    16 projects | news.ycombinator.com | 15 May 2023
    > But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?

    There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:

    • Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.

    • Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.

  • [Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
    7 projects | /r/rust | 7 May 2023
    You may also be interested in https://github.com/DioxusLabs/blitz which aims to be a full HTML+CSS renderer on top of wgpu (but is currently not nearly as complete as inlyne).
  • What is the most fully-featured rust frontend framework?
    5 projects | /r/rust | 24 Apr 2023
    If you are focused on performance we are working on a native renderer for Dioxus called Blitz. It is very incomplete right now, but in the future it will be much more performant than the current webview based approach.
  • GitHub Accelerator: our first cohort and what's next
    28 projects | news.ycombinator.com | 13 Apr 2023
  • Taffy 0.3: UI layout in Rust, now with css-grid!
    10 projects | /r/rust | 12 Feb 2023
    There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
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    www.saashub.com | 15 Jun 2024
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Stats

Basic blitz repo stats
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1 day ago

DioxusLabs/blitz is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of blitz is Rust.


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