TOAST UI Editor VS Hugo

Compare TOAST UI Editor vs Hugo and see what are their differences.

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TOAST UI Editor Hugo
18 554
16,813 72,945
0.3% 0.5%
0.0 9.8
8 days ago 6 days ago
TypeScript Go
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TOAST UI Editor

Posts with mentions or reviews of TOAST UI Editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-27.
  • UX Case Study: Markdown Heading
    4 projects | dev.to | 27 Apr 2024
    A step in that direction can be seen in TOAST UI editor:
  • I'm making a GlowUI text editor to get back into coding
    3 projects | /r/Windows11 | 9 Jun 2023
    If you need a WYSIWYG markdown editor you can try Toast UI Editor or simply use Markdown Live add-on for Visual Studio Code
  • Is there a way to edit callouts in preview mode
    1 project | /r/ObsidianMD | 30 Jan 2023
    - Toast UI Editor: https://ui.toast.com/tui-editor
  • Ask HN: Any good out of the box WYSIWYG and MD JavaScript libs?
    1 project | news.ycombinator.com | 21 Jan 2023
    https://github.com/nhn/tui.editor Might be close to what you are after.
  • Using external Editor
    1 project | /r/ObsidianMD | 6 Jan 2023
  • Ask HN: Help me pick a front-end framework
    13 projects | news.ycombinator.com | 11 Sep 2022
    Can you elaborate a bit more on this part, please?

    > I'm thinking of building a text-annotation based app _alone in my spare time_. The core usage loop is about viewing and interacting with "visual markup" applied to a body of text. So lots of tooltips/hoverbars I guess.

    Or show us a mockup... doesn't have to be anything fancy, just like a pen and paper sketch or a simple Figma.

    I'm asking because it kinda sounds like you're wanting to do something like an online IDE or Google Docs, where you're manipulating a body of text in the style of a rich text editor. If that's the case, it's possible the HTML DOM model isn't quite the right fit for you... you may find it better to abstract over a Canvas or WebGL object instead of trying to shoehorn that experience into the raw DOM. That way you have full control over rendering, outside of the normal layout/styling/rendering loop. It might also make a good case for a single-page app (at least the majority of the editor itself would be, and the other stuff -- marketing, blog, etc. -- can be routed to individual pages).

    In that case, it wouldn't be so much a question of "framework" in the sense of React, Vue, etc., which traditionally work on the DOM. It might be more a question of "engine", like whether to use something like PixiJS to manipulate the graphics layer vs rolling your own. State management can be done with something like Redux (even without React), or if you choose to use a frontend framework for the rest of it, you can maybe use their state solution with your rendering engine.

    In addition to choosing a low-level graphics lib, you can also look at some existing rich text markup solutions. A CMS I used had a good blog post on this: https://www.datocms.com/docs/structured-text/dast#datocms-ab... along with their open-source editor: https://github.com/datocms/structured-text

    A more widespread one is the toast UI editor: https://ui.toast.com/tui-editor

    I know you're not just working in Markdown, but these give you an idea of what it's like to work with complex text trees in JS.

    Once you have the actual text editor part figured out, choosing the wrapper around it (again, just for marketing pages, etc.) is relatively trivial compared to the difficulty of your editor app. I really like Next.js myself (if you choose React), but I don't think you could really go wrong with any of the major choices today... React/Vue/Svelte/etc. And it looks to me like the complexity of your site wouldn't really be around that anyway, but the editor portion.

    Lastly: I don't think ANY JS tool or package is going to be maintained in 10 years. Frankly, 2 years is a long time in the JS ecosystem :( I'm not defending this phenomenon, I hate it too, but that's the reality of it. If long-term maintenance is a goal of yours, you might want to consider writing abstraction layers over third-party tools you use, so you can easily swap them out when future things come out (because they will). The web itself is changing too fast for libraries to keep up; instead, people just write new ones every few years. An example of this is the pathway from the Canvas to WebGL to workers to WASM (and how to juggle heavy computational vs rendering loops around)... a lot of the old Canvas-based renderers, which were super powerful in their time, are now too slow vs the modern alternatives. Nobody is going to port the old stuff over, they just make new libs. It's likely that trend will continue in the JS world (that whatever you write today will be obsoleted by a new web API in a few years).

    Lastly, as an aside, TypeScript is a superset of JS... if you find a JS project/lib/plugin that you want to use, there will often be types for it made by the community (https://github.com/DefinitelyTyped/DefinitelyTyped) , or you can write your own types for it. I don't really have an opinion about TypeScript vs writing in some other language and compiling to JS, but it would probably be easier to find help (especially frontend) in the future if you stick with TypeScript instead of convoluting your stack with multiple languages. Sounds like most of your app will be clientside anyway with limited backend needs.

    ---------

    Tech aside... have you considered partnering with a frontend dev for this? I know you said "alone", but just having someone set up the basic skeleton of such an app with you for the first month or two could be super helpful. Or a UX person to help you with some of the interactions before you start serious coding. They don't have to be with you the whole journey, but maybe they can help jumpstart your project so you can then work on adding features & polish in your spare time, instead of figuring out basic architecture? Unless, of course, that's the part you actually enjoy. In that case, don't let anyone rob of you that :)

    Have fun! Sounds like a cool project.

  • Is there any *real* WYSIWYG markdown editor besides Typora?
    2 projects | /r/opensource | 8 Aug 2022
    I think the Toast UI Editor can achieve what you want, and it does a pretty good job at that. Is built upon ProseMirror. Won't be a lot else out there since it's actually quite a hard thing to achieve once you get into the detail.
  • Stick - Shareable Git-powered notebooks
    1 project | /r/linux | 8 Jun 2022
    Ideas to add: - add markdown editor that works via plain JS - ability from UI to rollback to previous note version (git checkout) - Ability to create directories for notes
  • TOAST UI Editor VS ink - a user suggested alternative
    2 projects | 7 May 2022
  • Implement ToastUI Editor with Next.JS (w/ TypeScript)
    3 projects | dev.to | 5 Apr 2022
    To make it as brief as possible, this post will only deal with some of the issues that you might encounter while implementing ToastUI Editor inside Next.JS projects.

Hugo

Posts with mentions or reviews of Hugo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.
  • Building static websites
    5 projects | dev.to | 29 Apr 2024
    At one point though I realized there is a scaling problem with my build minutes. I knew that golang has considerably faster builds and in my case the easy fix is swapping over to Hugo.
  • Creating excerpts in Astro
    4 projects | dev.to | 14 Mar 2024
    This blog is running on Hugo. It had previously been running on Jekyll. Both these SSGs ship with the ability to create excerpts from your markdown content in 1 line or thereabouts.
  • Craft Your GitHub Profile Page in 60 Seconds with Zero Code, Absolutely Free
    6 projects | dev.to | 11 Mar 2024
    Hugo
  • Release v0.123.0 ยท Gohugoio/Hugo
    1 project | news.ycombinator.com | 20 Feb 2024
  • Top 5 Open-Source Documentation Development Platforms of 2024
    3 projects | dev.to | 13 Feb 2024
    Hugo is a popular static site generator specifically designed to create websites and documentation lightning-fast. Its minimalist approach, emphasis on speed, and ease of use have made it popular among developers, technical writers, and anybody looking to construct high-quality websites without the complexity of typical CMS platforms.
  • Ask HN: Looking for lightweight personal blogging platform
    35 projects | news.ycombinator.com | 6 Feb 2024
    As per many other comments, it sounds like a static site generator like Hugo (https://gohugo.io/) or Jekyll (https://jekyllrb.com/), hosted on GitHub Pages (https://pages.github.com/) or GitLab Pages (https://about.gitlab.com/stages-devops-lifecycle/pages/), would be a good match. If you set up GitHub Actions or GitLab CI/CD to do the build and deploy (see e.g. https://gohugo.io/hosting-and-deployment/hosting-on-github/), your normal workflow will simply be to edit markdown and do a git push to make your changes live. There are a number of pre-built themes (e.g. https://themes.gohugo.io/) you can use, and these are realtively straightforward to tweak to your requirements.
  • Get People Interested in Contributing to Your Open Project
    11 projects | dev.to | 5 Feb 2024
    Create the technical documentation of your project You can use any of the following options: * A wiki, like the ArchWiki that uses MediaWiki * Read the Docs, used by projects like Setuptools. Check Awesome Read the Docs for more examples. * Create a website * Create a blog, like the documentation of Blowfish, a theme for Hugo.
  • Writing a SSG in Go
    7 projects | dev.to | 26 Jan 2024
    Doing this made me appreciate existing SSGs like Hugo and Next.js even more๐Ÿ‘๐Ÿ‘
  • Hugo 0.122 supports LaTeX or TeX typesetting syntax directly from Markdown
    1 project | news.ycombinator.com | 26 Jan 2024
  • Why Blogging Platforms Suck
    3 projects | news.ycombinator.com | 11 Dec 2023
    I suggest hugo: https://gohugo.io/

    Generates a completely static website from MD (and other formats) files; also handles themes (including a lot of them rendering well on mobile), and different types of content - posts, articles, etc. - depending on the theme.

    It's open source and, being completely static, cheap as fuck to self host.

What are some alternatives?

When comparing TOAST UI Editor and Hugo you can also consider the following projects:

quill - Quill is a modern WYSIWYG editor built for compatibility and extensibility

astro - The web framework for content-driven websites. โญ๏ธ Star to support our work!

daisyui - ๐ŸŒผ ๐ŸŒผ ๐ŸŒผ ๐ŸŒผ ๐ŸŒผ โ€ƒThe most popular, free and open-source Tailwind CSS component library

MkDocs - Project documentation with Markdown.

TinyMCE - The world's #1 JavaScript library for rich text editing. Available for React, Vue and Angular

Pelican - Static site generator that supports Markdown and reST syntax. Powered by Python.

SimpleMDE - A simple, beautiful, and embeddable JavaScript Markdown editor. Delightful editing for beginners and experts alike. Features built-in autosaving and spell checking.

eleventy ๐Ÿ•šโšก๏ธ - A simpler site generator. Transforms a directory of templates (of varying types) into HTML.

fullcalendar - Full-sized drag & drop event calendar in JavaScript

Hexo - A fast, simple & powerful blog framework, powered by Node.js.

ckeditor-releases - Official distribution releases of CKEditor 4.

obsidian-export - Rust library and CLI to export an Obsidian vault to regular Markdown