stdlib
pathfinder
stdlib | pathfinder | |
---|---|---|
9 | 16 | |
4,071 | 3,493 | |
1.4% | 1.0% | |
10.0 | 6.0 | |
3 days ago | 15 days ago | |
JavaScript | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stdlib
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Node still seems better than python after all this time for web server speed but..
Numpy is a library - node.js has plenty of them, what is missing? There is stdlib package that offers optimized math functions, for example.
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Servo, the parallel browser engine written in Rust
Websites do the same thing as 15 years ago? Not true, websites can now exceed desktop apps. Was their figma 15 years ago?
20 times more complex - this comes with doing more. 15 years ago there was no CI/CD.
Write CSS - don’t have to given Sass, components, and bootstrap.
Performance is worse - look at v8 benchmarks, look at webgl and Wasm. The browser itself can run much faster today, and people are doing more with it.
JS barebones - just one package. https://github.com/stdlib-js/stdlib. - and the node ecosystem is a feature not a bug.
Look elsewhere - every other UI framework we’ve tried before has been worse in terms of compatibility, functionality, flexibility, and available prebuilt tooling.
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“True” Randomness vs. “Pseudo” Randomness
two of the best PRNG libs for JS/TS: https://github.com/transitive-bullshit/random and https://github.com/stdlib-js/stdlib
- Bun v0.5
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my thoughts about Node as a backend
Scientific calculations - like what? There is a stlib package for JS where CPU hungry parts are written in C.
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What convenience libraries are must use?
lodash and lodash-es for browser are good, check out also stdlib
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A notable JavaScript developer shamelessly copied one of my most downloaded nod
> I wonder why there is not a simple math lib
This [0] might be what you are looking for, it has both is-number and is-odd.
[0] https://github.com/stdlib-js/stdlib
- Stdlib-JS
pathfinder
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Capturing the WebGPU Ecosystem
https://github.com/coconut-xr/apfel-kruemel works today, I only know about battery-optimized software in the context of games though.
https://felt.com/blog/svg-to-canvas-part-2-building-interact... and https://github.com/servo/pathfinder/ might also be of interest.
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Servo, the parallel browser engine written in Rust
Parts of Servo to enable the use of the GPU for compositing layers were merged into Firefox years ago.
https://hacks.mozilla.org/2017/10/the-whole-web-at-maximum-f...
It's a shame that Patrick Walton didn't get a chance to finish his work on the Pathfinder GPU renderer.
>Pathfinder 3 is a fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, WebGL 2, and Metal.
https://github.com/servo/pathfinder
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Forma: An efficient vector-graphics renderer
You might be interested in https://github.com/servo/pathfinder
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What do you believe Firefox is missing?
It uses too much CPU and performance leaves much to be desired compared to Chromium. They were going to use Pathfinder in Firefox to solve this problem, but since Pathfinder is discontinued due to the massive layoffs at Mozilla, the project was abandoned. And they need a replacement IMO.
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Stereokit – open-source mixed reality library by Microsoft
I am not an expert in the area, just somebody who read up on it after realizing desktop in VR does not work out for me (and usually low res is not a problem).
I think something like https://github.com/servo/pathfinder (newer) and as you mentioned SDF (older) are the latest approaches.
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PSA: OffscreenCanvas now enabled by default on nightly only
This is exciting! And, by the way, are you planning to implement something similar to Servo's Pathfinder in Firefox?
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Getting into GUI: Shapes moving on networks
Also on my list was pathfinder. There the documented crate is vastly different from https://github.com/servo/pathfinder which looks much more promising – it comes with a few examples, some of wihch might help me get started, maybe?
- De ce atat de multa lume urăște Java?
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WebKit: Introducing the layer based SVG engine
Have you checked out the Pathfinder library?
https://github.com/servo/pathfinder
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I wrote a web based text editor to showcase sauron framework, but it turns out better than I expected, less than 20ms typing latency.
Don't forget gpu-based text rendering (e.g. #1, #2, #3). It's still in its infant stages, and seems to be mostly untouched over the past 5 years, but I suspect it will become the preferred method for rendering text later.
What are some alternatives?
You-Dont-Need-Lodash-Underscore - List of JavaScript methods which you can use natively + ESLint Plugin
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
num2math - Complicated math expression generator
lyon - 2D graphics rendering on the GPU in rust using path tessellation.
multimath - WebAssembly wrapper to simplify fast math coding
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
ndarray - 📈 Multidimensional arrays for JavaScript
sauron - A versatile web framework and library for building client-side and server-side web applications
makesmatheasy - Solves various Math Problems along with Steps, without any server interaction
Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
colorette - 🌈Easily set your terminal text color & styles
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!