nw.js
nodegui
nw.js | nodegui | |
---|---|---|
58 | 17 | |
40,173 | 8,787 | |
0.2% | 0.5% | |
9.1 | 7.0 | |
20 days ago | 14 days ago | |
JavaScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nw.js
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Linux 6.9 Set to Drop the Old NTFS File-System Driver
> FUSE drivers are slow, but "wildly slow" is an overstatement.
I can confirm this, I've played RPGMaker M{V,Z} games natively by swapping out the copy of NWJS¹ it shipped with and running it through a CIOPFS² mount.
1: https://nwjs.io/
2: https://www.brain-dump.org/projects/ciopfs/ / https://github.com/martanne/ciopfs
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How to play this on a Chromebook through Linux Itch.io
Go to this page to download NW.js https://nwjs.io/.
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Win 7 no longer supported?? Please no!
(Step 7 will not be necessary once https://github.com/nwjs/nw.js/issues/5769 is completed)
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Linux nw.js version of my game very slow, anyone knows a solution to this?
The support for WebGL in NW.js on Linux has been broken since NW.js 0.72.0: https://github.com/nwjs/nw.js/issues/8043
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What would be the current recommended way to publishing an html5 game on steam?
In addition to the other options here you could look at nw.js
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Console Commands, Kill Count And Saving System
I don't think you can access it by default, but crosscode runs on [nw.js](https://nwjs.io). I know there is a way to get the chromium devtools to open, but I haven't been able to.
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DuckieTV not launching
or browse the NWJS home page at https://nwjs.io/
- Notestation mac os client or trojan?
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[AskJS] Are there any Electron alternatives that uses less recourses?
If windows is your target, you can use .hta If Ubuntu is your target, you can use GJS If Mac is your target - well you are going to use something like QT if you need total control or nwjs.io
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Running Node Apps on BrightSign Devices
BrightSign has pretty good docs that explain this. There are a ton of similarities to running NW.js, so it might make sense to check that out as well (https://nwjs.io/). DM me if you have more questions. My team and I have built a few Node applications for BrightSign players.
nodegui
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Brig: A user interface toolkit for Node.js, which is based on Qt for rendering
This looks like it hasn't been maintained in years but there's a modern equivalent in NodeGUI [1] which also has React/Svelte/Vue implementations. Unfortunately it requires a custom build of Node that merges the libuv and Qt6 event loops so YMMV.
It actually inspired me to write my own implementation with Svelte on top of QuickJS and Qt Widgets but the task of wrapping the entire Qt6 API in Rust proved to be intractable once I found out that most methods weren't marked Q_INVOKABLE and thus couldn't be called via reflection (requiring manual wrapping). Providing a `Document.createElement` API that created Qt Widgets with working attributes and event handling worked surprisingly well though!
[1] https://github.com/nodegui/nodegui
- Build performant, native and cross-platform desktop apps with Node.js and CSS
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Does anybody have trouble running NodeGui projects? Does 'nodegui-starter' repo work for you?
Hi, so this NodeGui library for building apps with native components is something I really want to get into, but, it does not work for me.. so I am starting this thread to check with yous (I depleted google results) if any one of you have tips or workarounds I can use. I wish to build a desktop app, but I really do not want to bundle a web browser for that purpose and NodeGui seems perfect.
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[Hiring] Create UI to Accept User Input using NodeGui to create a Native Desktop Application
Use NodeGui (or some equivalent tool) for this. Source: https://docs.nodegui.org/ This is needed because this entire project will run natively, by that I mean it will run with no browser, no local host and it no internet connection.
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Neutralinojs - Alternativa para o Electron
NodeGUI
- NodeGui – Build performant, native, cross platform desktop apps
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Electron Adventures: Episode 75: NodeGui React
Let's continue exploring Electron alternatives. This time, NodeGui. NodeGui uses Qt5 instead of Chromium, so we'll be leaving the familiar web development behind, but it tries to not be too far from it, as web development is what everyone knows.
- How do you create a cross-platform GUI without using Electron?
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Are we GUI Yet? The state of building user interfaces in Rust
(Disclaimer: My knowledge of Rust very limited, but I have quite a bit of experience with getting Qt/KDE classes to work with other languages.)
You are absolutely right. The effort to be acceptable bindings for Qt would be a tiny fraction of the cost compared to building a whole new Rust native GUI library.
Qt is huge set of libraries with an equally huge API. But there are a lot of shortcuts and smart ways of approaching the problem to get what you want out of Qt for minimum effort.
Bindings like PyQt and even PySide go for the nuclear option of generating bindings for the whole Qt API and trying to match the C++ API in style too. This is an absolutely massive huge task. Also, getting people to contribute to an open source bindings project is hard. Getting people to contribute to a bindings generator is even harder.
NodeGui https://github.com/nodegui/nodegui, Qt bindings for Nodejs, on the other hand takes a very different approach which in one way is low-tech but I think is actually very smart. I'll summerise the differences:
* It focuses on Qt Widgets first. This greatly reduces the amount of work to the parts that people actually need. (BTW, if you just want QML and Rust back-end then Jos van den Oever's work at https://invent.kde.org/sdk/rust-qt-binding-generator has probably got you covered already.)
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Todo list of development tasks
There is actually a new GUI framework based out of Qt (a C++ GUI framework) that I have found recently : https://docs.nodegui.org/
What are some alternatives?
betaflight-configurator - Cross platform configuration tool for the Betaflight firmware
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
neutralinojs - Portable and lightweight cross-platform desktop application development framework
user-agent-desktop - Ghostery Desktop Browser
QtScrcpy - Android real-time display control software
greenworks - a node.js plugin to integrate nw.js/electron games with steamworks
awesome-electron-alternatives - A curated list of awesome Electron alternatives.
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
Jetpack-Compose-Playground - Community-driven collection of Jetpack Compose example code and tutorials :rocket: https://foso.github.io/compose
Signal-Desktop - A private messenger for Windows, macOS, and Linux.