engine | go | |
---|---|---|
48 | 2,099 | |
7,215 | 120,631 | |
1.5% | 0.9% | |
10.0 | 10.0 | |
1 day ago | 2 days ago | |
C++ | Go | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
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Ten Years of “Go: The Good, the Bad, and the Meh
https://github.com/flutter/engine/blob/main/impeller/docs/fa...
Impeller is the Skia replacement and is in full c++ that supports all platform.
It will be great if Go team can work with them(both are in Google) and make Impeller a render engine for Go.
With this no more bloated electron.js and no more Java/Swing or Qt, what a dream for the day.
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The performance of the impeller engine
Likely it's https://github.com/flutter/engine/pull/41168 that fixed it, which got cherry picked into that commit.
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Flutter embedded
Depends on what you want to do. The best documentation for writing the code where the engine should run in is in this header file.
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Is Impeller now enabled by default on iOS?
Performance on large-screen and also high-refresh rate iPads was definitely a blind spot during the preview. We've done a ton of work to plug that gap since the preview though. Framebuffer fetch for advanced blends, improvement to blur performance, and using half-precision in performance critical shaders are just some of the improvements driven by these findings.
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Ubuntu is now using Flutter for its installer
Yes. We use ATK for accessibility. FlAccessibleNode is where SemanticsNode and friends are exposed as ATK objects.
- Make textures thread-safe on linux
- Flutter texture is not thread-safe on Linux
- Possible to embed Flutter in an existing Windows app?
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How can i experiment with flutter 3D?
The hardware accelerated 3D that was demoed was using Impeller Scene. Considering they were loading glb files I really hope the Flutter API has a GLES interface. It's currently marked "Experimental" and the demo they showed unfortunately doesn't have source in the same place as the other demos presented.
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What do you wanna know about flutter ?
For example for the last point, embed Flutter in HTML pages, an important PR is recently merged: https://github.com/flutter/engine/pull/37738
go
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Criando um modulo xk6 para k6
Go instalado
- Orbail proposal for go error handling
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Swift Static Linux SDK
This melding of the sync and the async is actually kinda interesting to me. I know that at least in lots of environments, the sync and async paths are effectively separate for things like I/O[1]. I wondered (and still do for some cases) how Go handles this.
For those curious I looked at Windows and Linux, but not much else.
Linux: no io_uring support. There's debate on even whether to use it as people are discussing security implications[2]. It looks like (from perusing this issue, but could be wrong) AIO wasn't used.
Windows: it looks like they're using IOCP everywhere. Seems sensible enough.
General case: there seems to be an open issue regarding this[3].
[1]: For example, Windows has IOCPs, Linux has io_uring, FreeBSD has kqueue, POSIX has... POSIX AIO, etc.
[2]: https://github.com/golang/go/issues/31908
[3]: https://github.com/golang/go/issues/6817
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Component Generation with Figma API: Bridging the Gap Between Development and Design
In today's fast-paced software development landscape, efficient workflows and clear responsibilities between development and design teams are crucial. One effective way to streamline these workflows is by automating component generation from design tools like Figma to code using powerful programming languages like Golang. This article will explore the process of converting Figma components to code, focusing on the clear differentiation of responsibilities between development and design teams.
- The Functional Programming Hiring Problem
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A single ChatGPT mistake cost us $10k
> The Go database/sql package actually executes ROLLBACK in the SQL engine.
No: https://github.com/golang/go/blob/beaf7f3282c2548267d3c89441...
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Go: Sentinel errors and errors.Is() slow your code down by 3000%
Nice write-up.
It's a shame that errors.Is is slow for general use, and at least some of that seems attributable to the Comparable change requiring reflection. Multi-errors seems to have bloated the switch. And of course the lack of a happy-path that was fixed in [1].
Since Go already has two ways of handling exceptional state: return or panic, it does feel like a stretch to also introduce a "not found" path too. All bets are off in tight inner loops, but I think as a general coding practice, it'll make the language (de facto) more complicated/ambiguous.
But my take away is that the question has been kicked off: can wrapped errors be made more efficient?
1. https://github.com/golang/go/commit/af43932c20d5b59cdffca454...
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Fast Shadow Stacks for Go
I know that at least two engineers from the runtime team have seen the post in the #darkarts channel of gopher slack. One of them left a fire emoji :).
I'll probably bring it up in the by-weekly Go runtime diagnostics sync [1] next Thursday, but my guess is that they'll have the same conclusion as me: Neat trick, but not a good idea for the runtime until hardware shadow stacks become widely available and accessible.
[1] https://github.com/golang/go/issues/57175
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Runtime code generation and execution in Go
I guess the meta programming that most often gets used with //go:generate ends up being text/template.
The Go sort algorithm (pdqsort) is implemented in this way so the same algorithm can be used to implement the various existing sort APIs.
https://github.com/golang/go/blob/master/src/sort/gen_sort_v...
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Abusing Go's Infrastructure
it's a known issue https://github.com/golang/go/issues/31866
What are some alternatives?
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
flutter-webrtc - WebRTC plugin for Flutter Mobile/Desktop/Web
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
awesome-tauri - 🚀 Awesome Tauri Apps, Plugins and Resources
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
blurhash - A very compact representation of a placeholder for an image.
Angular - Deliver web apps with confidence 🚀
website - Flutter documentation web site
golang-developer-roadmap - Roadmap to becoming a Go developer in 2020