A-Frame VS love

Compare A-Frame vs love and see what are their differences.

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A-Frame love
104 260
16,350 4,539
1.0% 3.5%
9.6 9.7
3 days ago 6 days ago
JavaScript C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

A-Frame

Posts with mentions or reviews of A-Frame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-23.
  • 2024 GitHub Accelerator: Meet the 11 projects shaping open source AI
    4 projects | news.ycombinator.com | 23 May 2024
  • Ask HN: Why Htmx So Controversial?
    1 project | news.ycombinator.com | 13 May 2024
    I like it. It is a perfect framework for my smart RSS reader and my image sorter where I want to do some simple things like putting up modal dialogs, implementing multiple-stage selects, combo boxes, things like that.

    React can handle apps with much more complex state and do really amazing things like

    https://aframe.io/

    but it is overkill for the common form applications it is commonly used for.

  • Show HN: 3D Framework for the Web. Built on Svelte and Three.js
    7 projects | news.ycombinator.com | 29 Apr 2024
    Cool project!

    For those who prefer a more vanilla approach, A-frame [1] is nice.

    [1] https://aframe.io/

  • A New Era for Mixed Reality
    4 projects | news.ycombinator.com | 22 Apr 2024
    I looked at it seriously for content authoring but gave it up.

    The big problem is you cannot import images, textures, 3-d models and such from ordinary tools. You have something like constructive solid geometry to work with but only so much and there is a slider you can use to set the number of players and the more players the less geometry you can use.

    I want to make worlds based in photographs (particularly pano and stereo) and art. McDonalds needs to put a Coca-Cola logo on the side of the cup. Either way it is a non-starter.

    HW supports collaboration (more than one person shares the world) but https://aframe.io/ lets me make the content I want. If I have to choose one or the other I am going to pick the second.

    My take on Meta Quest is that it seems highly successful as a gaming environment based on an app store but is skews towards single-player experiences. Like a lot of AAA games, the excellent Asgard’s Wrath 2 has some multiplayer tacked on but it is all meaningless like leaderboards and the occasional ghost that shows up in a procedurally generated dungeon.

    Of course, Meta wants to make multiplayer experiences but somehow they just can’t do it.

  • El Prado Museum in Unprecedented Detail with New 360º Gigapixel Virtual Tour
    1 project | news.ycombinator.com | 19 Apr 2024
  • React, Solid, Htmx
    1 project | news.ycombinator.com | 12 Apr 2024
    ... I remember inventing signals circa 2005 for a knowledge graph editor I worked on in GWT back when I didn't care about knowledge graphs. Not long after that I was using similar concepts to develop a complex Silverlight decision support application for sales territories.

    I'm still a little appalled that people have forgotten how to make HTML form applications like we made in 1999 and frequently use React for things that don't really need it. React has, I think, one of the most elegant methods of implementing a widget set ever invented (sure beats XAML, FXML, Visual Basic, etc.) but it doesn't support a real answer to maintaining application state that would be adequate for applications as complex as RIAs made by early adopters in 2005.

    My favorite use for React is

    https://aframe.io/

    which works like a cross between VRML and Unity Framework. Here you can easily build a virtual world that people can experience with desktop, mobile and VR headsets. Something you can't do with HTML forms!

    I have a few side projects based on HTMX but I am pretty sure we will see something like it but better soon. In particular back end frameworks need to be updated for the new reality. Often you have a "component" like a dropdown box which can either be drawn as part of a bigger page or updated on its own and you really need some way you can reuse the HTML template for those purposes and hopefully also reuse associated code that does database lookups and such.

  • Ask HN: What framework should I learn?
    1 project | news.ycombinator.com | 6 Apr 2024
    A lot depends on what kind of app you want to build.

    For my current side projects I am interested in two kinds of technology.

    (1) ML-enhanced apps that involve sorting and classifying content. Here I am drawing everything in the back end and using HTMX to partially update the screen to, for instance, create modal dialog boxes. The point here is that I want to quickly add new UI tasks and it will not be so quick if a front end build process is involved. (Notably in my system you can roll out a new task on the back end without reloading the front end)

    My back end is Python which I am souring on. The basic problem is that it does not have threads. So if I have a 1GB ML model and a celery with 32 processes I could waste memory with 32 copies of the model. There are ways of working around all this but if I was just using Java, one copy of the model could be shared by any number of threads. Java doesn’t have the ML libraries though.

    The general principle here is that the vast majority of React apps are just ordinary form processing apps that could be developed using the methods we used back in 1999 and seem to have either forgot or never learned (if we are young.). You could make the case that DX and UX were better then.

    (2) Virtual reality applications using

    https://aframe.io/

    here there is no back end. With these tools you can make a world that is browsable with an ordinary web browser but put on a VR headset and you are there. This is another counter to the boring React app because it is something you could never do with an frontendless site.

  • Apple Vision Pro Review: The Best Headset yet Is Just a Glimpse of the Future
    6 projects | news.ycombinator.com | 30 Jan 2024
    Meta Quest also has full support for WebXR which lets you bypass all the app store BS. You can use this framework to make worlds visible on most XR headsets as well as desktop and mobile

    https://aframe.io/

    My understanding is that Apple is making excuses about being slow to support WebXR.

  • The Apple Vision Pro's Missing Apps
    1 project | news.ycombinator.com | 29 Jan 2024
    Meta Quest. It even runs on Android. For that matter, so does Magic Leap 2. If they deign to do so all the "usual suspects" who make Android phones could make Android-based VR headsets.

    As much as the media has been obsessed with the train wreck that is Horizon Worlds, it's a well kept secret that Meta Quest has an app store that works like the app store on a game console. You can even sideload phone, tablet and TV apps and they "just work" most of the time.

    There is no working "metaverse" and even meaningful multiplayer games are thin on the ground, but no shortage of good single-player games and what I'd call game-adjacent apps.

    It's little recognized that XR apps are highly portable because they are almost always based on portable frameworks like Unity. In fact, just about every XR headset supports WebXR which makes it outright easy to make web-based virtual worlds

    https://aframe.io/

    these work with desktop, phones and tablets as well as most of the AR and VR headsets. All it takes is that you "think different" and choose to live life outside the app store.

  • The web will be Vision Pro's killer app
    2 projects | news.ycombinator.com | 20 Jan 2024
    WebXR is pretty amazing. You can make a site with

    https://aframe.io/

    which can be navigated with a browser on desktop and mobile. Using a VR headset you can give permission and… you’re in the world! It’s like one of those kids TV shows where people can jump into the world of a book.

    With WebXR you can make applications that run on Meta Quest, Magic Leap 2, Hololens 2, PCVR and other platforms. It kinda drives me up the wall that so many people are hung up on Apple because AVP competes with quite a few different platforms that are all pretty similar and if this kind of thing catches on you’d better believe people will be porting applications between them…

love

Posts with mentions or reviews of love. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-01.
  • What do I think about Lua after shipping a project with 60k lines of code?
    16 projects | news.ycombinator.com | 1 Jun 2024
    I have used it a long time ago but I don't remember ever touching C/C++. You can even make simple games without ever going low level thanks to https://love2d.org/! If I recall, most https://stabyourself.net/ games are based on love2d.

    If you're using Linux/MacOS, you can copy-paste these commands on the terminal and you should be settled:

  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.

    There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.

    I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.

    Many years ago, on a flight, we went from 0 to game before we landed (with no experience).

  • Show HN: A variant of Conway's Game of Life in color you can run on your phone
    1 project | news.ycombinator.com | 13 Jan 2024
    * When a cell is born it randomly takes on the color of one of its (3) parents.

    To try it out:

    1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)

    2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.

    3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.

  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
  • Original Sling'n'shoot Worms Game
    4 projects | news.ycombinator.com | 28 Dec 2023
    I got it – these are the steps I took:

    1. Download Love from https://love2d.org/

  • Can't make my mind about which engine to use
    2 projects | /r/gamedev | 10 Dec 2023
    libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
  • How Do I Compile/Install Love 0.10.2 on Linux?
    2 projects | /r/love2d | 7 Dec 2023
    You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Love2d (MIT/C++/Lua) https://github.com/love2d/love
  • Ask HN: Released games built on FOSS engines?
    12 projects | news.ycombinator.com | 17 Oct 2023
    - Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
  • How to have the coolest booth at a tech conference 🕹👾
    3 projects | dev.to | 3 Oct 2023
    The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.

What are some alternatives?

When comparing A-Frame and love you can also consider the following projects:

three.js - JavaScript 3D Library.

raylib - A simple and easy-to-use library to enjoy videogames programming

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

Godot - Godot Engine – Multi-platform 2D and 3D game engine

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

MonoGame - One framework for creating powerful cross-platform games.

Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

model-viewer - Easily display interactive 3D models on the web and in AR!

bevy - A refreshingly simple data-driven game engine built in Rust

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
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