A-Frame
engine
A-Frame | engine | |
---|---|---|
104 | 55 | |
16,350 | 9,255 | |
1.0% | 1.3% | |
9.6 | 9.8 | |
3 days ago | 7 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
A-Frame
- 2024 GitHub Accelerator: Meet the 11 projects shaping open source AI
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Ask HN: Why Htmx So Controversial?
I like it. It is a perfect framework for my smart RSS reader and my image sorter where I want to do some simple things like putting up modal dialogs, implementing multiple-stage selects, combo boxes, things like that.
React can handle apps with much more complex state and do really amazing things like
https://aframe.io/
but it is overkill for the common form applications it is commonly used for.
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Cool project!
For those who prefer a more vanilla approach, A-frame [1] is nice.
[1] https://aframe.io/
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A New Era for Mixed Reality
I looked at it seriously for content authoring but gave it up.
The big problem is you cannot import images, textures, 3-d models and such from ordinary tools. You have something like constructive solid geometry to work with but only so much and there is a slider you can use to set the number of players and the more players the less geometry you can use.
I want to make worlds based in photographs (particularly pano and stereo) and art. McDonalds needs to put a Coca-Cola logo on the side of the cup. Either way it is a non-starter.
HW supports collaboration (more than one person shares the world) but https://aframe.io/ lets me make the content I want. If I have to choose one or the other I am going to pick the second.
My take on Meta Quest is that it seems highly successful as a gaming environment based on an app store but is skews towards single-player experiences. Like a lot of AAA games, the excellent Asgard’s Wrath 2 has some multiplayer tacked on but it is all meaningless like leaderboards and the occasional ghost that shows up in a procedurally generated dungeon.
Of course, Meta wants to make multiplayer experiences but somehow they just can’t do it.
- El Prado Museum in Unprecedented Detail with New 360º Gigapixel Virtual Tour
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React, Solid, Htmx
... I remember inventing signals circa 2005 for a knowledge graph editor I worked on in GWT back when I didn't care about knowledge graphs. Not long after that I was using similar concepts to develop a complex Silverlight decision support application for sales territories.
I'm still a little appalled that people have forgotten how to make HTML form applications like we made in 1999 and frequently use React for things that don't really need it. React has, I think, one of the most elegant methods of implementing a widget set ever invented (sure beats XAML, FXML, Visual Basic, etc.) but it doesn't support a real answer to maintaining application state that would be adequate for applications as complex as RIAs made by early adopters in 2005.
My favorite use for React is
https://aframe.io/
which works like a cross between VRML and Unity Framework. Here you can easily build a virtual world that people can experience with desktop, mobile and VR headsets. Something you can't do with HTML forms!
I have a few side projects based on HTMX but I am pretty sure we will see something like it but better soon. In particular back end frameworks need to be updated for the new reality. Often you have a "component" like a dropdown box which can either be drawn as part of a bigger page or updated on its own and you really need some way you can reuse the HTML template for those purposes and hopefully also reuse associated code that does database lookups and such.
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Ask HN: What framework should I learn?
A lot depends on what kind of app you want to build.
For my current side projects I am interested in two kinds of technology.
(1) ML-enhanced apps that involve sorting and classifying content. Here I am drawing everything in the back end and using HTMX to partially update the screen to, for instance, create modal dialog boxes. The point here is that I want to quickly add new UI tasks and it will not be so quick if a front end build process is involved. (Notably in my system you can roll out a new task on the back end without reloading the front end)
My back end is Python which I am souring on. The basic problem is that it does not have threads. So if I have a 1GB ML model and a celery with 32 processes I could waste memory with 32 copies of the model. There are ways of working around all this but if I was just using Java, one copy of the model could be shared by any number of threads. Java doesn’t have the ML libraries though.
The general principle here is that the vast majority of React apps are just ordinary form processing apps that could be developed using the methods we used back in 1999 and seem to have either forgot or never learned (if we are young.). You could make the case that DX and UX were better then.
(2) Virtual reality applications using
https://aframe.io/
here there is no back end. With these tools you can make a world that is browsable with an ordinary web browser but put on a VR headset and you are there. This is another counter to the boring React app because it is something you could never do with an frontendless site.
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Apple Vision Pro Review: The Best Headset yet Is Just a Glimpse of the Future
Meta Quest also has full support for WebXR which lets you bypass all the app store BS. You can use this framework to make worlds visible on most XR headsets as well as desktop and mobile
https://aframe.io/
My understanding is that Apple is making excuses about being slow to support WebXR.
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The Apple Vision Pro's Missing Apps
Meta Quest. It even runs on Android. For that matter, so does Magic Leap 2. If they deign to do so all the "usual suspects" who make Android phones could make Android-based VR headsets.
As much as the media has been obsessed with the train wreck that is Horizon Worlds, it's a well kept secret that Meta Quest has an app store that works like the app store on a game console. You can even sideload phone, tablet and TV apps and they "just work" most of the time.
There is no working "metaverse" and even meaningful multiplayer games are thin on the ground, but no shortage of good single-player games and what I'd call game-adjacent apps.
It's little recognized that XR apps are highly portable because they are almost always based on portable frameworks like Unity. In fact, just about every XR headset supports WebXR which makes it outright easy to make web-based virtual worlds
https://aframe.io/
these work with desktop, phones and tablets as well as most of the AR and VR headsets. All it takes is that you "think different" and choose to live life outside the app store.
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The web will be Vision Pro's killer app
WebXR is pretty amazing. You can make a site with
https://aframe.io/
which can be navigated with a browser on desktop and mobile. Using a VR headset you can give permission and… you’re in the world! It’s like one of those kids TV shows where people can jump into the world of a book.
With WebXR you can make applications that run on Meta Quest, Magic Leap 2, Hololens 2, PCVR and other platforms. It kinda drives me up the wall that so many people are hung up on Apple because AVP competes with quite a few different platforms that are all pretty similar and if this kind of thing catches on you’d better believe people will be porting applications between them…
engine
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Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! 🚀
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
What are some alternatives?
three.js - JavaScript 3D Library.
melonJS - a fresh, modern & lightweight HTML5 game engine
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
Godot - Godot Engine – Multi-platform 2D and 3D game engine
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
matter-js - a 2D rigid body physics engine for the web ▲● ■
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
kaboom.js - 💥 JavaScript game library
model-viewer - Easily display interactive 3D models on the web and in AR!
WebXR-games - Curated list of cool WebXR Games & Experiences