TypeScriptToLua VS nvim-lspconfig

Compare TypeScriptToLua vs nvim-lspconfig and see what are their differences.

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TypeScriptToLua nvim-lspconfig
10 523
1,983 9,755
0.8% 2.5%
8.3 9.7
2 months ago 2 days ago
TypeScript Lua
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TypeScriptToLua

Posts with mentions or reviews of TypeScriptToLua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-12.
  • Lang Lua
    8 projects | news.ycombinator.com | 12 Nov 2022
    I've had some success with https://github.com/TypeScriptToLua/TypeScriptToLua

    Luau may be an alternative as well, haven't tried it.

    I love Lua, but at larger scales it's unmanageable.

  • Are there any 3rd party libraries which enables us to write nvim plugins?
    7 projects | /r/neovim | 3 Oct 2022
    There are some plugins (typescript.nvim) that use a Typescript to lua transpiler (TypescriptToLua]
  • Since my driver video was well received last time, here is another: Building an SD Card driver from scratch
    1 project | /r/javascript | 8 Feb 2022
    54:28 reminded me of TypeScriptToLua, so if you wanted to, then you could turn this into Lua :^)
  • Window.js is an open-source JavaScript runtime for desktop graphics programming
    9 projects | news.ycombinator.com | 10 Jan 2022
    One immediate comparison that springs to my mind is the Löve 2D engine [1], which is a tiny game engine written entirely around Lua scripting (so that Lua includes the full game run loop as well).

    Lua is a good scripting language, but it doesn't have the ubiquity of JS (and Löve doesn't have the ubiquitous deployment of the modern browser). Also, Lua doesn't have a static type ecosystem (though there are interesting projects like TypescriptToLua [2] exploring that space, but you can from the name they are following/lagging the JS ecosystem here).

    There probably is a need to package more browser games as "real" games and a lightweight Canvas-focused approach could find a nice like Löve, especially if it were easier, for instance, to maybe port to consoles for small/indie game teams than one of the web views or Electron. (Though certainly Microsoft already has a version of WebView2 running on the Xbox.)

    [1] https://love2d.org/

    [2] https://github.com/TypeScriptToLua/TypeScriptToLua

  • Your favorite mod just added something you've wanted for years. What is it?
    5 projects | /r/feedthebeast | 9 Jan 2022
    Not part of the mods, but using https://github.com/TypeScriptToLua/TypeScriptToLua is quite easy and works surprisingly well. You can find some of the type definitions for computercraft here: https://github.com/Eforen/cc-tweaked-types/tree/master/declarations
  • TypeScript to Lua Transpiler
    2 projects | news.ycombinator.com | 17 Aug 2021
  • LÖVR – An open source framework for rapidly building immersive 3D experiences
    11 projects | news.ycombinator.com | 5 Aug 2021
  • Neovim v0.5
    33 projects | news.ycombinator.com | 2 Jul 2021
  • Forking the typescript compiler and building on it?
    5 projects | /r/typescript | 14 Jun 2021
    It might be helpful to keep in mind: Typescript is a compiler that parses a Typescript AST and prints out whatever you want. So if your goal is to use it in a JS context, the only thing regulating what you do with it is that it outputs valid JS that can be interpreted by the various JS engines. There are projects like TypeScriptToLua which uses the TS compiler to print out Lua code.
  • How can I generate types using AST?
    3 projects | /r/typescript | 26 Feb 2021
    You can take a look at TypescriptToLua which transforms the TS AST into Lua code using the compiler API, however I think you're barking up the wrong tree. The TS compiler works on *it's own\* AST generated from parsed Typescript. You can see how they implement your own type here. What you have some structured data and want to turn it into a type definition. That's just some loops you write yourself over data you've hopefully structured in a sane way. Turn it into a string, write it to a file with the extension `.d.ts`. No libraries needed.

nvim-lspconfig

Posts with mentions or reviews of nvim-lspconfig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-03.
  • JetBrains' unremovable AI assistant meets irresistible outcry
    5 projects | news.ycombinator.com | 3 Feb 2024
    I suggest looking for blog posts about this, you're gunnuh wanna pick out a plugin manager and stuff. It's kind of like a package manager for neovim. You can install everything manually but usually you manually install a plugin manager and it gives you commands to manage the rest of your plugins.

    These two plugins are the bare minimum in my view.

    https://github.com/nvim-treesitter/nvim-treesitter

    Treesitter gives you much better syntax highlighting based on a parser for a given language.

    https://github.com/neovim/nvim-lspconfig

    This plugin helps you connect to a given language LSP quickly with sensible defaults. You more or less pick your language from here and copy paste a snippet, and then install the relevant LSP:

    https://github.com/neovim/nvim-lspconfig/blob/master/doc/ser...

    For Python you'll want pylsp. For JavaScript it will depend on what frontend framework you're using, I probably can't help you there.

    pylsp itself takes some plugins and you'll probably want them. https://github.com/python-lsp/python-lsp-server

    Best of luck! Happy hacking.

  • Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
    17 projects | news.ycombinator.com | 31 Jan 2024
    Adding language support it neovim isn't very difficult once you're setup. I use nvim-lspconfig[1] and just about any language you could need is documented[2]. But like others have mentioned there are batteries included distributions of neovim if that's your cup of tea.

    [1]: https://github.com/neovim/nvim-lspconfig/

    [2]: https://github.com/neovim/nvim-lspconfig/blob/master/doc/ser...

  • A guide on Neovim's LSP client
    7 projects | dev.to | 13 Jan 2024
    If we can't find the basic usage in the documentation we can go to nvim-lspconfig's github repository. In there we look for a folder called server_configurations, this contains configuration files for a bunch of language servers.
  • Do I need NeoVIM?
    11 projects | /r/neovim | 7 Dec 2023
    https://github.com/hrsh7th/nvim-cmp This is an autocompletion engine https://github.com/nvim-treesitter/nvim-treesitter This allows NeoVim to install parsing scripts so NeoVim can do things like code highlighting. https://github.com/williamboman/mason.nvim Not strictly necessary, but allows you to access a repo of LSP, install them, and configure them for without you actively messing about in config files. https://github.com/neovim/nvim-lspconfig Also not strictly necessary, but vastly simplifies LSP setup. https://github.com/williamboman/mason-lspconfig.nvim This lets the above two plugins talk to each other more easily.
  • cpp setting problem
    4 projects | /r/neovim | 6 Dec 2023
    This specific issue talks about fixing clangd for that error: https://github.com/neovim/nvim-lspconfig/issues/2184. The issue is ongoing for ccls AFAIK but for clangd, this has been discussed and fixed in the past already.
  • Need help to set up the pbkit language server
    2 projects | /r/neovim | 21 Sep 2023
    I am trying to set up the pbkit language server for protobuf files. Since it is not part of the nvim-lspconfig repo's server configurations, I have to figure the way out myself. It doesn't seem to be too difficult, as I can start from the bufls configuration there. The following is what I have at the moment:
  • Option omnifunc is not set
    1 project | /r/neovim | 31 Aug 2023
    I have configured neovim with lspconfig and mason. Added the suggested configuration of the lsp config(https://github.com/neovim/nvim-lspconfig) to ~/.config/nvim/after/plugin/lsp.lua Then I installed via mason the following language servers:
  • Using nvim-lint as a null-ls alternative for linters
    4 projects | /r/neovim | 14 Aug 2023
    Personally, i think nvim-lint is the best alternative currently, specially so because it has no dependencies on external binaries. This guide assumes you already have your LSP set up with nvim-lspconfig (or an alternative like lsp-zero). You should also have an way to install the linters you are gonna need, i highly recommend Mason with mason-lspconfig.
  • The Future of the Vim Project
    6 projects | news.ycombinator.com | 10 Aug 2023
    Basically neovim can act as a client to a variety of different language servers (https://github.com/neovim/nvim-lspconfig/blob/master/doc/ser...) which give neovim IDE capabilities. This can be done in original Vim also but requires external plugins which can be a pain to compile and install. Neovim has it built in.
  • SQL LSP dialect
    2 projects | /r/neovim | 4 Aug 2023
    I'm struggling to get [sqlls](https://github.com/joe-re/sql-language-server) with [nvim-lspconfig](https://github.com/neovim/nvim-lspconfig) to use Postgres syntax.

What are some alternatives?

When comparing TypeScriptToLua and nvim-lspconfig you can also consider the following projects:

moonscript - :crescent_moon: A language that compiles to Lua

coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.

lua-languages - Languages that compile to Lua

null-ls.nvim - Use Neovim as a language server to inject LSP diagnostics, code actions, and more via Lua.

love - LÖVE is an awesome 2D game framework for Lua.

nvim-lsp-installer - Further development has moved to https://github.com/williamboman/mason.nvim!

ttypescript - Over TypeScript tool to use custom transformers in the tsconfig.json

nvim-jdtls - Extensions for the built-in LSP support in Neovim for eclipse.jdt.ls

neovim-ui - Vaporware -- nothing to see here

coc - Chroniques Oubliées Contemporain

TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

ale - Check syntax in Vim/Neovim asynchronously and fix files, with Language Server Protocol (LSP) support