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Top 11 post-processing Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Project mention: Jagged edges on everything, regardless of AA settings | /r/EliteDangerous | 2023-12-11If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.
Project mention: The Resend Cube Lookalike Part 3 - Lights, God Rays, Final Touches | dev.to | 2023-07-17We will replace our render pass and our effects pass from three with effects from postprocessing library by Poimandres. Let's start by importing it (add to importmap + call inside script)
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
Series of post effects (4/5) [Outline] https://github.com/NullTale/OutlineFilter
post-processing related posts
- Jagged edges on everything, regardless of AA settings
- For Artwork Creators: How to make a proper fog of war?
- Utah motion shoots! I've installed reshade yesterday and I'm in LOVE! Comment what map and car you'd like to see me do next! Have a good one fellas!
- Blurry textures after ~20-30 meters.
- Rebelfleet meets CIS Remnants in the atmossphere of Bespin. Some cinematic shots.
- more realistic graphics part II
- Starfield Optimization for Integrated NVIDIA GPUs (4gb - 8 gb Vram)
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A note from our sponsor - WorkOS
workos.com | 24 Apr 2024
Index
What are some of the best open-source post-processing projects? This list will help you:
Project | Stars | |
---|---|---|
1 | reshade | 3,774 |
2 | postprocessing | 2,147 |
3 | Post-Processing-Scan | 717 |
4 | asciinema-edit | 305 |
5 | Anime-Speed-Lines | 229 |
6 | AmplifyOcclusion-URP | 146 |
7 | Reshade-Unlocked | 99 |
8 | MLUT | 54 |
9 | URP-Simple-Per-Object-Motion-Blur | 42 |
10 | TinyProcessor | 37 |
11 | OutlineFilter | 23 |
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