Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →
Top 4 matrix-chat Open-Source Projects
-
SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
-
Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI
Using Python FastAPI creates a webhook endpoint for Civilization VI's Play By Cloud or Play Your Damn Turn Webhooks. Also pushes notifications to Matrix.
Project mention: Show HN: Mutable.ai – Turn your codebase into a Wiki | news.ycombinator.com | 2024-01-08I'd quite like some more high level documentation for the Matrix JS SDK (https://github.com/matrix-org/matrix-js-sdk). I've been looking at it for quite some time and still don't understand how timelines work.
Project mention: Why is this change being pushed despite overwhelmingly negative feedback? | /r/discordapp | 2023-05-11There's already an (old pull request)[https://github.com/matrix-org/matrix-react-sdk/pull/9240] out for custom emotes for the element client but is blocked by acceptance of spec and other minor issues with code style.
I have a project where I have used FastAPI to provide a webhook for Sid Meier's Civilization VI's multiplayer mode. Its main purpose is to send a message to a Matrix server when it's someone's turn, but I also have a main page where you can go and see all the games currently being played. (see: https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI/blob/d893555a70a8e2445ed73c2c68f17406004cfd10/screenshots/index.png ) Right now I'm using HTMX and having it reload the current games every 15 seconds (https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI/blob/main/civ_vi_webhook/templates/partials/current_games_table.html) . But that's pretty wasteful in a situation where a turn might be done anywhere between 15 minutes and days later. I just have it set to 15s because, coincidentally, someone might finish a game right after you load up a page. It would be more efficient to use Server-Side Events.
matrix-chat related posts
- Why is this change being pushed despite overwhelmingly negative feedback?
- Threads are now enabled by default with Element (Matrix) 1.11.24
- Threads removed from labs as flag to disable/enable threads with Element 1.11.24
- Client that allows changing online status?
- Practically-Exploitable Cryptographic Vulnerabilities in Matrix
- Matrix: Third Room Tech Preview
- Native Matrix VoIP with Element Call
-
A note from our sponsor - InfluxDB
www.influxdata.com | 23 Apr 2024
Index
What are some of the best open-source matrix-chat projects? This list will help you:
Project | Stars | |
---|---|---|
1 | matrix-js-sdk | 1,447 |
2 | matrix-react-sdk | 1,069 |
3 | element-desktop | 1,037 |
4 | Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI | 4 |
Sponsored