Top 5 deferred-shading Open-Source Projects
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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kool
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin (by fabmax)
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Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
deferred-shading related posts
Index
What are some of the best open-source deferred-shading projects? This list will help you:
Project | Stars | |
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1 | HybridRenderingEngine | 1,064 |
2 | Cluster | 395 |
3 | kool | 248 |
4 | limitless-engine | 233 |
5 | Physically-based-deferred-shading | 11 |
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