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Top 23 vulkan-api Open-Source Projects
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20 -
Samples in https://github.com/SaschaWillems/Vulkan have shown how to use vkCreateHeadlessSurfaceEXT. But these headless samples crash at acquireNextImage from the swapchain. Now I guess the problem lies in the vulkan-wsi-layer.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20 -
There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
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Project mention: Question regarding descriptor set binding invalidation/disturbing over pipeline boundaries | /r/vulkan | 2023-11-28
Hi, i'm looking into descriptor indexing and was looking at the Vulkan-Samples repo. I finally thought i understood how the set binding invalidation works (like a stack?). In the code below both the non_uniform_indexing pipeline and the update_after_bind pipeline use the immutable sampler descriptor in their fragment shader. But since the descriptor set = 0 is rebound, won't the immutable sampler in set = 1 from the "non_uniform_indexing" pipeline be "disturbed" and have to be rebound?
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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vkQuake2
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
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MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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Yes
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I tried very similar thing. My purpose was to run llama-cpp-python with CLBlast GPU acceleration via clvk on VulkanSDK on my M1 Max computer. I downloaded VulkanSDK for macOS, cloned clvk(https://github.com/kpet/clvk) and CLBlast. Build was successful but there is a problem; when clCreateCommandQueue function was called with CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE option(in ggml-opencl.c of llama.cpp) , an error was happened and I do not know how to handle it.
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Linux-Guide
Linux Guide. Learn about Linux Hardware vendors, Linux in the Cloud, Desktop Environments, Window Mangers, Linux Distributions, Linux Security, Graphics (AMD/NVIDIA/Intel ARC), and Software Apps.
Linux Guide - A guide covering Linux including its multiple Desktop environments, Window managers, Tools, and Applications that will make you a better and more efficient Linux user. - https://github.com/mikeroyal/Linux-Guide
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GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21The tool is opensource - looks like it’s published under an MIT license.
If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.
I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.
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pasvulkan
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
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Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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Render Engine Infrastructure (REI)
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)
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vulkan-api related posts
- WebKit Switching to Skia for 2D Graphics Rendering
- Abstraction arround CommandBuffers and Queues
- Question regarding descriptor set binding invalidation/disturbing over pipeline boundaries
- RenderDoc is a free MIT licensed stand-alone graphics debugger
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
- Usages for vkCreateHeadlessSurfaceEXT
- New Vulkan Sample - VK_EXT_extended_dynamic_state2 Extension
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www.saashub.com | 28 Mar 2024
Index
What are some of the best open-source vulkan-api projects? This list will help you:
Project | Stars | |
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1 | bgfx | 14,167 |
2 | Vulkan | 9,628 |
3 | renderdoc | 8,314 |
4 | The-Forge | 4,370 |
5 | vulkano | 4,262 |
6 | Vulkan-Samples | 3,863 |
7 | awesome-vulkan | 3,100 |
8 | gapid | 2,179 |
9 | SpartanEngine | 1,958 |
10 | vkQuake2 | 864 |
11 | MethaneKit | 751 |
12 | liblava | 740 |
13 | vulkan | 735 |
14 | Yave | 462 |
15 | VulkanExamples | 325 |
16 | clvk | 309 |
17 | Linux-Guide | 309 |
18 | GPU-Reshape | 301 |
19 | VulkanCapsViewer | 283 |
20 | pasvulkan | 180 |
21 | magma | 167 |
22 | vulkan-api | 63 |
23 | Render Engine Infrastructure (REI) | 50 |