vulkan-api

Open-source projects categorized as vulkan-api

Top 23 vulkan-api Open-Source Projects

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • Vulkan

    Examples and demos for the new Vulkan API

    Project mention: Usages for vkCreateHeadlessSurfaceEXT | /r/vulkan | 2023-07-13

    Samples in https://github.com/SaschaWillems/Vulkan have shown how to use vkCreateHeadlessSurfaceEXT. But these headless samples crash at acquireNextImage from the swapchain. Now I guess the problem lies in the vulkan-wsi-layer.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

    Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
  • The-Forge

    The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

    Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • vulkano

    Safe and rich Rust wrapper around the Vulkan API

    Project mention: Hey Rustaceans! Got a question? Ask here (16/2023)! | /r/rust | 2023-04-17

    There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.

  • Vulkan-Samples

    One stop solution for all Vulkan samples

    Project mention: Question regarding descriptor set binding invalidation/disturbing over pipeline boundaries | /r/vulkan | 2023-11-28

    Hi, i'm looking into descriptor indexing and was looking at the Vulkan-Samples repo. I finally thought i understood how the set binding invalidation works (like a stack?). In the code below both the non_uniform_indexing pipeline and the update_after_bind pipeline use the immutable sampler descriptor in their fragment shader. But since the descriptor set = 0 is rebound, won't the immutable sampler in set = 1 from the "non_uniform_indexing" pipeline be "disturbed" and have to be rebound?

  • awesome-vulkan

    Awesome Vulkan ecosystem

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • gapid

    Graphics API Debugger

  • SpartanEngine

    A game engine with an emphasis on real-time cutting-edge solutions

  • vkQuake2

    id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

  • MethaneKit

    🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

  • liblava

    Modern and easy-to-use library for Vulkan

  • vulkan

    Vulkan API bindings for Go programming language (by vulkan-go)

  • Yave

    Yet Another Vulkan Engine

    Project mention: Abstraction arround CommandBuffers and Queues | /r/vulkan | 2023-12-11

    Yes

  • VulkanExamples

    Examples and demos for the Vulkan C++ API

  • clvk

    Experimental implementation of OpenCL 3.0 on Vulkan

    Project mention: LangChain / LlamaCpp on M1 GPU (MPS)? | /r/LangChain | 2023-05-20

    I tried very similar thing. My purpose was to run llama-cpp-python with CLBlast GPU acceleration via clvk on VulkanSDK on my M1 Max computer. I downloaded VulkanSDK for macOS, cloned clvk(https://github.com/kpet/clvk) and CLBlast. Build was successful but there is a problem; when clCreateCommandQueue function was called with CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE option(in ggml-opencl.c of llama.cpp) , an error was happened and I do not know how to handle it.

  • Linux-Guide

    Linux Guide. Learn about Linux Hardware vendors, Linux in the Cloud, Desktop Environments, Window Mangers, Linux Distributions, Linux Security, Graphics (AMD/NVIDIA/Intel ARC), and Software Apps.

    Project mention: A good guide to learn Linux from zero | /r/linuxquestions | 2023-03-29

    Linux Guide - A guide covering Linux including its multiple Desktop environments, Window managers, Tools, and Applications that will make you a better and more efficient Linux user. - https://github.com/mikeroyal/Linux-Guide

  • GPU-Reshape

    GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

    Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21

    The tool is opensource - looks like it’s published under an MIT license.

    If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.

    I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.

    https://github.com/GPUOpen-Tools/GPU-Reshape

  • VulkanCapsViewer

    Vulkan hardware capability viewer

  • pasvulkan

    Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

  • magma

    Abstraction layer over Khronos Vulkan API (by vcoda)

    Project mention: Is it a crazy idea to create a 3D operating system? | /r/osdev | 2023-05-21

    Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).

  • vulkan-api

    Low-level low-overhead haskell bindings to vulkan API (by achirkin)

  • Render Engine Infrastructure (REI)

    REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2024-02-20.

vulkan-api related posts

Index

What are some of the best open-source vulkan-api projects? This list will help you:

Project Stars
1 bgfx 14,167
2 Vulkan 9,628
3 renderdoc 8,314
4 The-Forge 4,370
5 vulkano 4,262
6 Vulkan-Samples 3,863
7 awesome-vulkan 3,100
8 gapid 2,179
9 SpartanEngine 1,958
10 vkQuake2 864
11 MethaneKit 751
12 liblava 740
13 vulkan 735
14 Yave 462
15 VulkanExamples 325
16 clvk 309
17 Linux-Guide 309
18 GPU-Reshape 301
19 VulkanCapsViewer 283
20 pasvulkan 180
21 magma 167
22 vulkan-api 63
23 Render Engine Infrastructure (REI) 50
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com