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Top 4 openvr-sdk Open-Source Projects
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I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
Project mention: Spent 3 years making an overhaul to fix Fallout VR and make it a proper VR game. Tutorial in the comments | /r/virtualreality | 2023-04-26
openvr-sdk related posts
- How can I use C++ libraries/SDKs?
- Porting game to VR - water shader messed up
- Spent 3 years making an overhaul to fix Fallout VR and make it a proper VR game. Tutorial in the comments
- Can I use Vive Trackers to simulate walking/running in-game?
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
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A note from our sponsor - InfluxDB
www.influxdata.com | 20 Apr 2024
Index
What are some of the best open-source openvr-sdk projects? This list will help you:
Project | Stars | |
---|---|---|
1 | openvr | 5,950 |
2 | OpenVR-WalkInPlace | 108 |
3 | TurnSignal | 85 |
4 | openvr | 34 |
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