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Top 23 Multiplayer Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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TrinityCore
TrinityCore Open Source MMO Framework (master = 10.2.6.54205, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.53622, cata classic = 4.4.0.54027)
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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veloren
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
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BrowserBox
🌀 Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
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warzone2100
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
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liveblocks
Liveblocks is a platform to ship collaborative features like comments, notifications, text editors in minutes instead of months.
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
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SaaSHub
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OpenRCT2 - Roller Coster Tycoon 2 clone. C++, SDL2, OpenGL
[openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++
Project mention: A simple Minecraft clone written in C using modern OpenGL | news.ycombinator.com | 2023-05-26
Project mention: Show HN: Boardzilla, a framework for making web-based board games | news.ycombinator.com | 2024-01-29If you're looking for something more low-level, I can recommend boardgame.io [1].
[1] https://boardgame.io/
You could take a look at TrinityCore[1] and adjacent projects! Best of luck!
[1] https://github.com/TrinityCore/TrinityCore
nakama: https://github.com/heroiclabs/nakama
Project mention: A Curated List of Game Network Programming Resources | news.ycombinator.com | 2023-05-22
Project mention: Need advice on what to learn in order to develop a multiplayer web-based game. | /r/webdev | 2023-07-06If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
Project mention: MagicaVoxel – A free voxel art editor and interactive path tracing renderer | news.ycombinator.com | 2023-10-28I've never used it, but (from what I've seen) is a great tool for modeling Voxels.
Shameless plug: The format (and the tool) had been used with great success in Veloren, an Open Source Voxel MMORPG written in rust (https://www.veloren.net/). The artist team has made great assets for the game and landscapes for the release parties.
Your should check out the project, it is really cool.
(Disclaimer: I'm part of the mod team.)
Project mention: Show HN: CloudTabs Web Browser – a web browser on every website | news.ycombinator.com | 2024-04-04Is that right? Could be a recent acquire if it's DOM mirroring.
I heard CF acquired S2 a few years ago, and what S2 did is they created a WebAssembly binary that composited the browser SKIA draw instructions on the client, and streamed the SKIA draw instructions from the server. Not without its issues, but certainly useful.
What we do is just stream pixels to the client. Yes it's expensive in terms of bandwidth, relatively. But the advantage is simplicity. And with a close server and bandwidth trending faster and cheaper, with the increasing drive to video consumption across media, I don't see bandwidth as an issue.
If you're interested, our code is on GitHub: https://github.com/BrowserBox/BrowserBox
Project mention: Is there any game where you can design your own weapons/vehicles? | /r/computerwargames | 2023-12-10It is more an RTS than a 'classical' wargame, but you could do it in Warzone 2100. It is old for now (but it was very fun in 2000s). It could be fun for you today. There is a free and open source version : https://wz2100.net/ .
Absolutely! The real complexity comes from conflict resolution. If someone edits the top, and someone else edits the bottom, which version do you go with? What if they're editing the same area? Entire companies exist to provide elegant solutions to this[0], so it's no simple task.
0: https://liveblocks.io/
Project mention: Show HN: Rivet (YC W23) – Open-Source Game Server Management with Nomad and Rust | news.ycombinator.com | 2023-08-19https://github.com/rivet-gg/rivet/blob/main/docs/infrastruct...
lists nomad as apache 2.0, when its either MPL or BUSL depending on version.
Project mention: Open source rules engine for Magic: The Gathering | news.ycombinator.com | 2023-12-14
Evennia - MUD server (text-based MMORPG). Python
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
Have a look at https://www.photonengine.com/# Or the "new" built in thing from unity itself https://docs-multiplayer.unity3d.com/ (on the last link you find an example project "boss room" that shows how to implement multiplayer. When playing over the internet, you must "just" specify the correct host)
Multiplayer related posts
- Making a Multiplayer WEB RPG - Part 8: Instancing & VAT Animation
- Open-Source OpenGL/SDL2 Reimplementation of Sid Meier's Alpha Centauri
- The £3M immersive 'spaceship' where you can battle to save humanity
- Castle Engine – free and OS, x-platform, 2D/3D game engine using modern Pascal
- Show HN: Triplit – The Full-Stack Database
- MarCUS (inte med Marcus med k denna gången)! Här e din förklaring (Mario vs Luigi online)
- Do I really have to sacrifice built-in physics such as "move_and_slide" and RigidBody3D if I want to implement Rollback into my netcode???
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A note from our sponsor - SaaSHub
www.saashub.com | 23 Apr 2024
Index
What are some of the best open-source Multiplayer projects? This list will help you:
Project | Stars | |
---|---|---|
1 | OpenRCT2 | 12,889 |
2 | openage | 12,377 |
3 | Craft | 10,178 |
4 | boardgame.io | 9,873 |
5 | TrinityCore | 9,043 |
6 | nakama | 8,278 |
7 | GameNetworkingResources | 6,758 |
8 | agones | 5,801 |
9 | colyseus | 5,496 |
10 | veloren | 5,332 |
11 | Ambient | 3,717 |
12 | EpicSurvivalGame | 3,160 |
13 | BrowserBox | 3,152 |
14 | open-match | 3,041 |
15 | warzone2100 | 3,035 |
16 | liveblocks | 3,029 |
17 | Teeworlds | 2,297 |
18 | com.unity.netcode.gameobjects | 2,062 |
19 | rivet | 1,817 |
20 | mage | 1,757 |
21 | evennia | 1,715 |
22 | jumpy | 1,539 |
23 | com.unity.multiplayer.samples.coop | 1,495 |
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