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Top 23 Dota2 Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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dota2ai
Ranked Matchmaking AI: An improved Dota2 AI based on Valve's default AI. Has more than 3 million subscribers on Steam.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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dota2-rpc-client
Allows you to observe the status of your DotA 2 (Defense of the Ancients 2) match within the Discord, through the Rich Presence service. 🎮
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
EDIT - Additional Info: I do usually use third-party RGB controller software to modify the backlights, I didn't realise how limited the vanilla Ducky software is in customisability when I bought the keyboard, so I use Aurora RGB for this https://www.project-aurora.com
SteamDB has spotted another update for the game: https://steamdb.info/app/570/history/
The subtick architecture gives you more opportunities to provide the server with input. In the case of your game running at 300fps, the game will divide the framerate by the tickrate (64) which is 300 / 64 = 4,6. Rounding the number down gives you now 4 slots for input. The actual logic is a bit more complex and takes into account the last time input was sent, but we can ignore that here. Now you can send up to 4 inputs (for example, shooting) to the server that is handling the current tick. In addition, and this is the important part, every history entry also contains timing information at which fraction of the tick your input happened (it also contains information about your shooting position, fps and interp - see: https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cs_usercmd.proto - but it is unclear how much of that information is going to stay for subtick and how much is for debugging purposes).
But lots of streamers are using Dotabod which tells when roshan was killed in their chat, I think such tool would be similar, or do you think that bot is illegal too?
Not sure if it's appropriate to plug-in like this, but I have same purpose python notebook here https://github.com/Aluerie/Dota2Utils/tree/main/ListEmoticons (this notebook is a fork so little credits to me)
Hey everyone! Since you guys enjoyed the first time I shared dota 2 reminders here OLD POST: https://www.reddit.com/r/TrueDoTA2/comments/zarjig/dota\_2\_reminders/ I just published an update for the new 7.33 events (wisdom runes, tormentor, lotus), and thought you guys might enjoy https://github.com/Jordhan-Carvalho/d2r-electron
Dota2 related posts
- How do you didable skins?
- UPDATE: dota 2 reminders
- UPDATE: Dota 2 Reminders
- Dota 2 update #2 for late 4/20/23 (4/21/23 UTC)
- I need some match statistics from pubs wrt ranged/meele composition.
- How are there no safeguards/autokicks to prevent this behavior?
- Voice lines help you win
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A note from our sponsor - InfluxDB
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Index
What are some of the best open-source Dota2 projects? This list will help you:
Project | Stars | |
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1 | Aurora | 1,823 |
2 | VAC | 675 |
3 | GameTracking-Dota2 | 645 |
4 | dota2-predictor | 365 |
5 | Protobufs | 328 |
6 | dota2ai | 304 |
7 | Aurora | 231 |
8 | DOTA | 208 |
9 | dota2 | 191 |
10 | shotcaller-godot | 185 |
11 | D-OPTIMIZER | 185 |
12 | liquipediapy | 66 |
13 | redota | 43 |
14 | backend | 38 |
15 | dota2-rpc-client | 36 |
16 | butterfly | 23 |
17 | isthepatchout | 21 |
18 | iron-branch | 14 |
19 | Dota2Utils | 12 |
20 | dotadraft_ui | 11 |
21 | d2r-electron | 11 |
22 | dota2_matches_bot | 5 |
23 | ToaruDota2mod | 4 |