DirectX

Open-source projects categorized as DirectX

Top 23 DirectX Open-Source Projects

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

  • Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Borderless-Gaming

    Play your favorite games in a borderless window; no more time consuming alt-tabs.

  • Project mention: Bebop v3: a fast, modern replacement to Protocol Buffers | news.ycombinator.com | 2024-03-12

    You can. I use it to persist settings in my app Borderless Gaming https://github.com/Codeusa/Borderless-Gaming

  • The-Forge

    The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

  • Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • Ogre 3D

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

  • Project mention: Not only Unity... | /r/opensourcegames | 2023-11-11

    OGRE (MIT/C++) https://github.com/OGRECave/ogre

  • DiligentEngine

    A modern cross-platform low-level graphics library and rendering framework

  • Project mention: We Are Doomed: A pessimistic point of view of "modern software engineering" | news.ycombinator.com | 2024-01-14

    Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.

    If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.

    I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.

  • t3

    Tooll 3 is an open source software to create realtime motion graphics.

  • Project mention: Visual Node Graph with ImGui | news.ycombinator.com | 2023-09-29

    Your requirements are a bit ambiguous, but Tooll checks all those boxes. I used the previous version (Tooll2) but ended up switching to Blender.

    https://github.com/tooll3/t3

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • xray-16

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

  • Project mention: Not only Unity... | /r/opensourcegames | 2023-11-11
  • ComputeSharp

    A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

  • Project mention: ILGPU VS ComputeSharp - a user suggested alternative | libhunt.com/r/ILGPU | 2023-10-27
  • DirectXTK

    The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

  • Project mention: I need help to make SSE Display Tweaks work. | /r/skyrimmods | 2023-10-09

    LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "

  • cnc-ddraw

    GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines

  • Project mention: "LibreOffice is better at reading old Word files than Word" | news.ycombinator.com | 2024-01-07

    https://github.com/FunkyFr3sh/cnc-ddraw (fixes all issues you can have with DirectDraw, an old 2d API, can have its use for both windows users and people who use wine on linux)

  • LLGL

    Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

  • Project mention: Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack? | /r/GraphicsProgramming | 2023-06-05

    LLGL Looks like a good alternative to BGFX, I haven't tried it though.

  • Helix Toolkit

    Helix Toolkit is a collection of 3D components for .NET.

  • DirectXTex

    DirectXTex texture processing library

  • DirectXMath

    DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

  • DirectXTK12

    The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

  • Effekseer

  • Project mention: How does webgpu planning to use webgl shaders? | /r/webgpu | 2023-08-09

    since many vfx or particles are made from GLSL. for eg: https://github.com/effekseer/Effekseer how do we port it into webgpu in the future? will that be automatically work on webgpu too? or people need re-create all of those in WGSL?

  • Bonzomatic

    Live shader coding tool and Shader Showdown workhorse (by Gargaj)

  • dxwrapper

    Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

  • Project mention: SimCity Classic - Guide to Installation (Windows / DOSBox) | /r/SimCity | 2023-07-08

    Then, download this and place the files inside the game directory (C:\Program Files\Maxis\SimCity Classic).

  • d912pxy

    DirectX9 to DirectX12 API proxy for Guild Wars 2

  • Project mention: Day 1 for me and I'm completely lost | /r/Guildwars2 | 2023-08-23

    I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.

  • Vortice.Windows

    .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

  • HyperHDR

    Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).

  • Project mention: TV ambiance? | /r/smarthome | 2023-06-30

    You can DIY your own with a IC-based RGB/RGBW strip and a rPi or x86 PC + ESP microcontroller using software like Hyperion or HyperHDR, combined with WLED.

  • storm-engine

    Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

DirectX related posts

Index

What are some of the best open-source DirectX projects? This list will help you:

Project Stars
1 bgfx 14,306
2 renderdoc 8,408
3 Borderless-Gaming 5,171
4 The-Forge 4,432
5 Ogre 3D 3,730
6 DiligentEngine 3,310
7 t3 3,222
8 xray-16 2,831
9 ComputeSharp 2,537
10 DirectXTK 2,485
11 cnc-ddraw 1,999
12 LLGL 1,887
13 Helix Toolkit 1,769
14 DirectXTex 1,700
15 DirectXMath 1,481
16 DirectXTK12 1,396
17 Effekseer 1,372
18 Bonzomatic 1,327
19 dxwrapper 1,106
20 d912pxy 1,008
21 Vortice.Windows 947
22 HyperHDR 884
23 storm-engine 827

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