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Top 23 Csgo Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Azuriom
Azuriom is a complete open-source web solution for game servers. Enjoy dozens of extensions for endless possibilities. Already trusted by over 1,800 servers.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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GarHal_CSGO
A project that demonstrates how to screw with CSGO from Kernel Space. (CSGO Kernel Cheat/Hack) All cleaned up, and with updated offsets.
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advancedfx
Half-Life Advanced Effects (HLAE) is a tool to enrich Source (mainly CS:GO) engine based movie making.
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Pine
:evergreen_tree: Aimbot powered by real-time object detection with neural networks, GPU accelerated with Nvidia. Optimized for use with CS:GO. (by petercunha)
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GOESP
Cross-platform streamproof ESP hack for Counter-Strike: Global Offensive, written in modern C++. Rendering and GUI powered by Dear ImGui + FreeType.
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lunar
a neural network aim assist that uses real-time object detection accelerated with CUDA on Nvidia GPUs (by zeyad-mansour)
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EDIT - Additional Info: I do usually use third-party RGB controller software to modify the backlights, I didn't realise how limited the vanilla Ducky software is in customisability when I bought the keyboard, so I use Aurora RGB for this https://www.project-aurora.com
CS:GO and other source games have had loads of serious vulnerabilities. I've found a few myself just by looking at the leaked source code:
https://github.com/perilouswithadollarsign/cstrike15_src
The engine code is very old, and CS:GO itself was not developed by valve but by Hidden Path Entertainment initially as a port of CS: Source to console and they didn't really do a great job.
For game file changes related to this release, see the relevant SteamDB CS2 Game Tracking commit on GitHub
vac bypass (inject with the going offline then running steam as admin method) inject bypass with extreme injector https://github.com/danielkrupinski/VAC-Bypass ————————
See https://github.com/saul/demofile/discussions/384 for more info and some more links regarding documentation
If you set up your own server (using something like this and then install csgo-practice-mode on it you can have very similar features.
Anybody know about an updated version of https://github.com/joshuaferrara/node-csgo - or something similar?
Project mention: Retrieve player team side info (CT/T/SPEC) from console? | /r/GlobalOffensive | 2023-04-30Official Valve plugins are a mess to work with, typically SourceMod is used these days. You could edit an existing plugin like csgo-pug-setup and add Discord management to it
Project mention: If you switch to FaceIt, i want my money back!!! | /r/BattleBitRemastered | 2023-06-23Yes, this is true. This is sadly the same problem with every classical anti-cheat system. Even if it's running as a kernel service, cheaters will not care at all. All it takes is one nvidia jetson nano or a comparable device and a connected strike pack. https://github.com/zeyad-mansour/lunar
Project mention: [H] Bayonet Night FT 0.1666 [W] $299 on CSGOfloat | /r/GlobalOffensiveTrade | 2023-07-31B/O $299 on https://csgofloat.com
The subtick architecture gives you more opportunities to provide the server with input. In the case of your game running at 300fps, the game will divide the framerate by the tickrate (64) which is 300 / 64 = 4,6. Rounding the number down gives you now 4 slots for input. The actual logic is a bit more complex and takes into account the last time input was sent, but we can ignore that here. Now you can send up to 4 inputs (for example, shooting) to the server that is handling the current tick. In addition, and this is the important part, every history entry also contains timing information at which fraction of the tick your input happened (it also contains information about your shooting position, fps and interp - see: https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cs_usercmd.proto - but it is unclear how much of that information is going to stay for subtick and how much is for debugging purposes).
Csgo related posts
- How do I block russian players in premier?
- Wtf happened to Osiris
- Ducky Shine 7 ghosted backlights?
- Counter-Strike 2 Update #2 for 11/2/2023
- Why am I in Frankfurt? I'm NA.
- Does this mean Overwatch is getting enabled soon?
- Custom players left display alive using Game State Integration (GSI)?
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Index
What are some of the best open-source Csgo projects? This list will help you:
Project | Stars | |
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1 | Aurora | 1,823 |
2 | cstrike15_src | 1,402 |
3 | VAC | 675 |
4 | demoinfocs-golang | 640 |
5 | GameTracking-CS2 | 590 |
6 | get5 | 562 |
7 | Azuriom | 526 |
8 | VAC-Bypass | 526 |
9 | gameservers-docker | 497 |
10 | GarHal_CSGO | 486 |
11 | advancedfx | 486 |
12 | demofile | 477 |
13 | csgo-practice-mode | 463 |
14 | VAC-Bypass-Loader | 457 |
15 | node-csgo | 456 |
16 | Pine | 435 |
17 | GOESP | 431 |
18 | RconCli | 418 |
19 | csgo-pug-setup | 415 |
20 | lunar | 396 |
21 | inspect | 376 |
22 | awpy | 353 |
23 | Protobufs | 330 |
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