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Top 10 bvh Open-Source Projects
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three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic
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MotioNet
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
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TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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raytracer
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA. (by maxilevi)
Yeah this is neat but it is 90% not done and that is being generous.
For a open source path tracer with a full glTF compatible material model and lighting and runs in the browser check out:
https://github.com/gkjohnson/three-gpu-pathtracer
Or if you want hardcore features look at Moonray from Dreamworks:
bvh related posts
- CUDA Accelerated Raytracer
- CUDA Accelerated Raytracer
- GitHub - gkjohnson/three-gpu-pathtracer: Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
- Achieving cheap mediocre FBT using 2 cameras, machine learning, and triangulation
- Show HN: Raytracer with both C++ and CUDA back ends
- Simple method to pose a character using a reference image and AI pose estimation?
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A note from our sponsor - WorkOS
workos.com | 20 Apr 2024
Index
What are some of the best open-source bvh projects? This list will help you:
Project | Stars | |
---|---|---|
1 | three-mesh-bvh | 2,241 |
2 | GLSL-PathTracer | 1,727 |
3 | three-gpu-pathtracer | 1,205 |
4 | MocapNET | 801 |
5 | GPU-Raytracer | 761 |
6 | MotioNet | 539 |
7 | TrueTrace-Unity-Pathtracer | 528 |
8 | Ashes | 320 |
9 | raytracer | 74 |
10 | Echo | 15 |
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