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Top 23 bevy Open-Source Projects
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bevy_egui
This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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bevy_game_template
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
Server side: - https://github.com/feather-rs/feather - https://github.com/valence-rs/valence
I've been using Bevy recently so here are some thoughts on this:
Firstly, the overall quality is high and seeing this attention being paid to the project's organization is another good sign.
Documentation is not great great. The Bevy book runs out of content very quickly. The "Cheat Book" has additional useful information: https://bevy-cheatbook.github.io/. With these plus the examples I've been able to figure out everything I need, but it's slow going.
I'm not 100% sold on ECS. It loses a lot of type safety and there doesn't seem to be any way to ensure cleanup of entities and their components.
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
Project mention: Monthly Update #7 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy> | /r/bevy | 2023-05-03I've heard that bevy_egui is good.
Project mention: What is the best way to handle "Prefabs" (Or a way to instantiate a preset entity at will) | /r/bevy | 2023-05-10The foxtrot template uses this system if you wanted a "real world" example.
Project mention: Revy β proof-of-concept time-travel debugger for the Bevy game engine | news.ycombinator.com | 2024-03-04Their organizatio nand release process is top-notch, with some of the most high quality changelogs and migration guides I've ever seen in any project, and releases are rare enough (~about once a quarter) to just not be an issue.
The community maintains compatibility matrices such as this one [2], and things generally just work :tm:.
[1] https://www.reddit.com/r/rust/comments/1b6bqv1/revy_proofofc...
[2] https://github.com/rerun-io/revy?tab=readme-ov-file#compatib...
Project mention: Monthly Update #9 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy> | /r/rust | 2023-06-30The source code for Digital Extinction is available on GitHub. You can access it via the game's repository: https://github.com/DigitalExtinction/Game.
Was looking at existing StateMachine and BehaviorTree examples recently and I found the following Behavior Tree crates https://github.com/PistonDevelopers/ai_behavior https://github.com/Sollimann/bonsai
bevy related posts
- Thetawave: A physics based, space shooter game made with Rust and the Bevy engi
- What Are Const Generics and How Are They Used in Rust?
- The Bevy Foundation
- Bevy XPBD Moving Away from XPBD Solver over Nvidia Patent
- Revy β proof-of-concept time-travel debugger for the Bevy game engine
- I created an application to visualize hyperdimensional rotating cubes
- I created an application to visualize hyperdimensional rotating cubes
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A note from our sponsor - InfluxDB
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Index
What are some of the best open-source bevy projects? This list will help you:
Project | Stars | |
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1 | bevy | 32,210 |
2 | valence | 2,359 |
3 | bevy-cheatbook | 1,673 |
4 | jumpy | 1,539 |
5 | bevy_xpbd | 936 |
6 | big-brain | 902 |
7 | bevy_egui | 803 |
8 | bevy_hanabi | 765 |
9 | bevy_game_template | 698 |
10 | bevy_mod_picking | 668 |
11 | bevy_prototype_lyon | 565 |
12 | foxtrot | 475 |
13 | bevy_asset_loader | 420 |
14 | strolle | 360 |
15 | bevy_mod_scripting | 332 |
16 | velo | 305 |
17 | revy | 303 |
18 | bevy_kira_audio | 296 |
19 | bevy_retro | 294 |
20 | bevy_mod_raycast | 286 |
21 | Game | 283 |
22 | bonsai | 258 |
23 | punchy | 246 |
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