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Top 23 Augmented Reality Open-Source Projects
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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jeelizFaceFilter
Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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CoreML-in-ARKit
Simple project to detect objects and display 3D labels above them in AR. This serves as a basic Template for an ARKit project to use CoreML.
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Apple-Silicon-Guide
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
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sceneview-android
SceneView is a 3D and AR Android Composable and View with Google Filament and ARCore. This is a Sceneform replacement in Kotlin
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SystemAnimatorOnline
XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online
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sceneform-android
Sceneform Maintained is an ARCore Android SDK with Google Filament as 3D engine. This is the continuation of the archived Sceneform
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Regarding the optimization of the effect, I found an issue on the three.js GitHub repository: https://github.com/mrdoob/three.js/issues/14104 The alpha channel issue seems to be a difficult problem, which has been present since 2018. At the end of the discussion, a solution proposed by a contributor is not to modify the UnrealBloomPass but to blend the source texture and target texture in the shader.
Project mention: El Prado Museum in Unprecedented Detail with New 360º Gigapixel Virtual Tour | news.ycombinator.com | 2024-04-19
Project mention: Would it be possible to implement this 3d model viewer into 3d tavern? | /r/SillyTavernAI | 2023-12-06I came across this after finding out about chatvrm https://modelviewer.dev and I was wondering if it would be possible to implement it into silly tavern or if anyone knows of similar extensions? I might try it myself but I really have no idea what I am doing but it would be cool to add any video game character to it with animations for a more realistic rp experience.
I'm talking about WebXR, which is for some reason the name of the standard developed by W3C.
"As such it may seem like WebXR and OpenXR have a relationship like WebGL and OpenGL, where the web API is a near 1:1 mapping of the native API. This is not the case with WebXR and OpenXR, as they are distinct APIs being developed by different standards bodies."
from https://github.com/immersive-web/webxr/blob/master/explainer...
And actually OP, if all you need is image-tracking you could look into JS-lib-only solutions like this one: https://github.com/hiukim/mind-ar-js
Congratulations for buying a NON-PC that's IN-capable of playing games on its own except these games https://www.pcgamingwiki.com/wiki/List_of_macOS_ARM_games. You paid top dollars for a crippled machine, all thanks to Apple. Any ARM user "Must" use one of the PC Emulators told in https://github.com/mikeroyal/Apple-Silicon-Guide which is usually Rosetta (default by Apple) for you so that you can play ANY game you see but NOT in its native speed but in Emulated (slower but not much) speed.
Project mention: Enhanced sense of depth for mocap hands tracking (details on comments) | /r/vtubertech | 2023-08-06🖥️Windows/Linux app version
Augmented Reality related posts
- Enhanced sense of depth for mocap hands tracking (details on comments)
- Alternative to VUP?
- How the actual hell has nobody made a dedicated vtubing camera that can compete with the iPhone's true depth camera?
- 8thwall pricing is crazy
- Is there any good up to date android documentation for ARCore? I have been looking at official ARCore website but can't find anything related to how to create local anchors and add objects or models in your app and attach them to local anchors.
- Is it possible to create a transparent material with a culling mask like in the camera?
- I need help...
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A note from our sponsor - SurveyJS
surveyjs.io | 19 Apr 2024
Index
What are some of the best open-source Augmented Reality projects? This list will help you:
Project | Stars | |
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1 | three.js | 98,752 |
2 | A-Frame | 16,166 |
3 | model-viewer | 6,490 |
4 | ARKit-CoreLocation | 5,417 |
5 | AR.js | 5,175 |
6 | webxr | 2,922 |
7 | jeelizFaceFilter | 2,617 |
8 | viro | 2,231 |
9 | NextLevel | 2,147 |
10 | mind-ar-js | 2,055 |
11 | react-force-graph | 1,896 |
12 | react-native-arkit | 1,723 |
13 | CoreML-in-ARKit | 1,650 |
14 | Apple-Silicon-Guide | 1,545 |
15 | unity-webxr-export | 962 |
16 | webxr-samples | 946 |
17 | StereoKit | 924 |
18 | OpenXR-SDK | 813 |
19 | ARCharts | 696 |
20 | sceneview-android | 681 |
21 | SystemAnimatorOnline | 621 |
22 | OpenXR-SDK-Source | 618 |
23 | sceneform-android | 600 |