shotcaller

A moddable RTS/MOBA game made with bracket-lib and specs. (by amethyst)

Posts

Posts where shotcaller has been mentioned. We have used some of these posts to build our list of alternatives and similar projects.
  • Shotcaller MOBA-game v0.4.0 – New leaders & UI
    CONTRIBUTING.md
    Make a new 🦹 Leader or 📦 Item!
    MVP Roadmap (please ask questions!)
    reddit.com/r/rust | 2021-01-11
    CONTRIBUTING.md
    reddit.com/r/rust | 2021-01-11
    Make a new 🦹 Leader or 📦 Item!
    reddit.com/r/rust | 2021-01-11
    MVP Roadmap (please ask questions!)
    reddit.com/r/rust | 2021-01-11
  • Chris “HuK” Loranger's Thoughts on RTSes
    news.ycombinator.com | 2020-12-26
    I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller

    It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.

    The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.

    I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.

Stats

Basic shotcaller repo stats
11
72
8.0
4 days ago

amethyst/shotcaller is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.