Posts
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
CONTRIBUTING.md
Make a new 🦹 Leader or 📦 Item!
MVP Roadmap (please ask questions!)
CONTRIBUTING.md
Make a new 🦹 Leader or 📦 Item!
MVP Roadmap (please ask questions!)
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
Stats
amethyst/shotcaller is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.