Godot Engine – Multi-platform 2D and 3D game engine (by godotengine)

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NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better alternative or higher similarity.


Posts where godot has been mentioned. We have used some of these posts to build our list of alternatives and similar projects.
  • Where to keep my game/game files?
    reddit.com/r/godot | 2021-01-18
    With that said, there are also other Git cloud hosts such as GitLab and BitBucket as well as other VCS applications out there such as Subversion, Mercurial, Perforce, etc. Godot Engine itself is hosted on GitHub.
  • Dev snapshot: Godot 3.2.4 beta 6 | CPU lightmapper, dynamic BVH, iOS plugins and more
    reddit.com/r/godot | 2021-01-18
  • Glitch issue
    reddit.com/r/godot | 2021-01-17
    Then I guess you can try to report a bug. You can do it here: https://github.com/godotengine/godot/issues/new/choose
  • Godot 4.0 - Nightly builds?
    reddit.com/r/godot | 2021-01-15
    You can use artifacts from Github Actions, although you need manually rename and copy template artifacts into template folder.
  • 2D Gameplay with 3D graphics.
    reddit.com/r/godot | 2021-01-14
    I looked up "set_axis_lock" and found this page: https://github.com/godotengine/godot/issues/25798 which had a solution that works really well. It's doing exactly what I want now. :)
  • Issues with using VSCode with Godot in Windows. Always have to "refresh" the project just so it will reidentify class_names and autoloads in VSCode.
    reddit.com/r/godot | 2021-01-13
    Hi thanks for the reply! I absolutely understand why it could be an issue. I think just a refresh project would be a good enough solution, though while I was searching the net, I also came upon Issue 21461 and I think some of what I'm experiencing is because of it. Will be waiting for 4.0 for that to be resolved.
  • Simple shader code not working
    reddit.com/r/godot | 2021-01-12
    Try this: https://github.com/godotengine/godot/issues/10751#issuecomment-480585584
  • Is there a place that teaches you how to use C# for godot ?
    reddit.com/r/godot | 2021-01-12
    There are, of course, many workarounds such as just not using Resources (so, instead, JSON, CSV with File, ConfigFile, custom file format with File, etc.). I do however have a pull request to fix the resource export issues.
  • latest c++ theory vs reality
    reddit.com/r/cpp | 2021-01-11
    Here's a discussion of switching Godot from C++98/03 to something more modern. In the end Godot is moving to C++17, but there were plenty of good arguments against.
  • Conversion of two vectors with Variant class
    That part of sizeof(double) * 4 ... i'm not entirely sure. It has something to do with a "real_t" value that is either float or double. I choose double, because it is bigger. I could have implemented it the right way, but like i said, i'm not sure what it does. The example used it and i didn't want to go to far away from the example. It is here btw https://github.com/godotengine/godot/blob/master/core/variant/variant.h Maybe you know what they mean with sizeof(real_t) * 4
  • Can't launch first project due to build error
    reddit.com/r/godot | 2021-01-11
    Ultimately, if you're fairly sure it's not you doing something weird and the engine itself is broken, you can always report a bug.
  • Is move_and_slide() supposed to move the body which is not along its given vector?
    reddit.com/r/godot | 2021-01-09
    Thanks, but this is a bug of the Bullet/default physics engine, as shown here #45058.
    reddit.com/r/godot | 2021-01-09
    The topic related to our discussion is this: Rewrite Godot in Rust. The answers from the main devs were quite clear that one just cannot jump between many programming languages like it's nothing.
    reddit.com/r/godot | 2021-01-09
    This is considered a bug of the Bullet/default physics engine, as shown here #45058.
  • Well, thats cool but it would be nice if they would stack properly
    reddit.com/r/godot | 2021-01-08


Basic godot repo stats
5 days ago

godotengine/godot is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.