Godot Alternatives
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godot-proposals
Godot Improvement Proposals (GIPs)
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Rootex
An advanced C++ 3D game engine powering an in-production game yet to be announced
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vue
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
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react-native
A framework for building native apps with React.
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elasticsearch
Open Source, Distributed, RESTful Search Engine
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ansible
Ansible is a radically simple IT automation platform that makes your applications and systems easier to deploy and maintain. Automate everything from code deployment to network configuration to cloud management, in a language that approaches plain English, using SSH, with no agents to install on remote systems. https://docs.ansible.com.
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moment
Parse, validate, manipulate, and display dates in javascript.
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scrapy
Scrapy, a fast high-level web crawling & scraping framework for Python.
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babel
🐠 Babel is a compiler for writing next generation JavaScript.
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pandas
Flexible and powerful data analysis / manipulation library for Python, providing labeled data structures similar to R data.frame objects, statistical functions, and much more
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symfony
The Symfony PHP framework
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cockroach
CockroachDB - the open source, cloud-native distributed SQL database.
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numpy
The fundamental package for scientific computing with Python.
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matplotlib
matplotlib: plotting with Python
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salt
Software to automate the management and configuration of any infrastructure or application at scale. Get access to the Salt software package repository here:
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sinatra
Classy web-development dressed in a DSL (official / canonical repo)
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faker
A library for generating fake data such as names, addresses, and phone numbers.
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pytest
The pytest framework makes it easy to write small tests, yet scales to support complex functional testing
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phpmyadmin
A web interface for MySQL and MariaDB
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jruby
JRuby, an implementation of Ruby on the JVM
Posts
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Where to keep my game/game files?
With that said, there are also other Git cloud hosts such as GitLab and BitBucket as well as other VCS applications out there such as Subversion, Mercurial, Perforce, etc. Godot Engine itself is hosted on GitHub.
- Dev snapshot: Godot 3.2.4 beta 6 | CPU lightmapper, dynamic BVH, iOS plugins and more
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Glitch issue
Then I guess you can try to report a bug. You can do it here: https://github.com/godotengine/godot/issues/new/choose
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Godot 4.0 - Nightly builds?
You can use artifacts from Github Actions, although you need manually rename and copy template artifacts into template folder.
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2D Gameplay with 3D graphics.
I looked up "set_axis_lock" and found this page: https://github.com/godotengine/godot/issues/25798 which had a solution that works really well. It's doing exactly what I want now. :)
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Issues with using VSCode with Godot in Windows. Always have to "refresh" the project just so it will reidentify class_names and autoloads in VSCode.
Hi thanks for the reply! I absolutely understand why it could be an issue. I think just a refresh project would be a good enough solution, though while I was searching the net, I also came upon Issue 21461 and I think some of what I'm experiencing is because of it. Will be waiting for 4.0 for that to be resolved.
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Simple shader code not working
Try this: https://github.com/godotengine/godot/issues/10751#issuecomment-480585584
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Is there a place that teaches you how to use C# for godot ?
There are, of course, many workarounds such as just not using Resources (so, instead, JSON, CSV with File, ConfigFile, custom file format with File, etc.). I do however have a pull request to fix the resource export issues.
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latest c++ theory vs reality
Here's a discussion of switching Godot from C++98/03 to something more modern. In the end Godot is moving to C++17, but there were plenty of good arguments against.
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Conversion of two vectors with Variant class
That part of sizeof(double) * 4 ... i'm not entirely sure. It has something to do with a "real_t" value that is either float or double. I choose double, because it is bigger. I could have implemented it the right way, but like i said, i'm not sure what it does. The example used it and i didn't want to go to far away from the example. It is here btw https://github.com/godotengine/godot/blob/master/core/variant/variant.h Maybe you know what they mean with sizeof(real_t) * 4
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Can't launch first project due to build error
Ultimately, if you're fairly sure it's not you doing something weird and the engine itself is broken, you can always report a bug.
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Is move_and_slide() supposed to move the body which is not along its given vector?
Thanks, but this is a bug of the Bullet/default physics engine, as shown here #45058.
The topic related to our discussion is this: Rewrite Godot in Rust. The answers from the main devs were quite clear that one just cannot jump between many programming languages like it's nothing.
This is considered a bug of the Bullet/default physics engine, as shown here #45058.
- Well, thats cool but it would be nice if they would stack properly
Stats
godotengine/godot is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.