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Crest Alternatives
Similar projects and alternatives to crest based on common topics and language
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AssetStudio
Discontinued AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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crest
Discontinued An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest] (by crest-ocean)
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FusionWater
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better crest alternative or higher similarity.
crest reviews and mentions
Posts with mentions or reviews of crest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-28.
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If you use depth-based fog fog to simulate underwater effect, how would you stop it from reaching above the water surface?
I believe that the BiRP version of Crest Ocean System supports underwater cameras. You may be able to figure out what they are doing from their source: https://github.com/wave-harmonic/crest, e.g. here
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Automated Cleanup of Unity's Generated Shaders
Some tools, such as Crest contain Shader Graphs which require further processing with tool scripts to generate the final shader. Sometimes people end up making changes to these generated shaders because modifying the base graphs and running the tool anew can be tricky or time consuming.
- is Crest for HDRP free?
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Github Crest for Unity
Hi everyone, recently I have been working on a water shader for my game but yesterday I noticed this incredible water system called Crest. The developers of Crest relased a paid version of it in the Unity asset store, but I curently don't have the budget to buy it. The problem is that while the paid versions work with HDRP and URP, the open source one works with SRP only, and my game runs in HDRP. The only way to make it work in HDRP is to convert the three custom shaders of the water.
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I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them!
Enjoy it! It really is a great asset, we are very happy with the purchase. They also support BRP through their GitHub! https://github.com/wave-harmonic/crest
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My sailing sim game releases tomorrow (early access), just finished the gameplay trailer
Thanks! I'm using the Crest ocean asset for the water visuals and physics, so I can't take credit for that, though it took a lot of work tweaking all the various settings etc to get it to look like this.
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DigiScape - Seabed : An interactive installation made with Unity3D <3
Ocean Caustic is completed using Crest Ocean System HDRP, this plug-in is highly recommended! Their build-in version is free! Recently I found a very powerful ocean plug-in : KWS Water System, but it is not available for Scriptable Render Pipeline for now.
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Anyone fancy a swim? 🌊🏝 Some beachside fun from Forgotten Fields!
Thank you for the feedback - will look to refine it! This is actually on Unity using this amaze open source plug called Crest Ocean Systen - I’ve linked it in case you wanna check it out!
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Good large scale fluid simulation packages?
I personally haven't used this but I found it some time ago: https://github.com/wave-harmonic/crest It's for stimulating oceans so it's as good as it gets in terms of size. :D I event think there is paid version of this on asset store, probably has more features tho.
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Stats
Basic crest repo stats
9
3,283
8.5
7 days ago
wave-harmonic/crest is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of crest is C#.
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