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rotp-public reviews and mentions
- What are your favorite mechanics in 4X games ? And have you encountered some with lots of potential but wasted because of a poor implementation ?
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Releases should be sorted by date, not by alphanumeric version-number
I must admit that I'm using an automatism via https://github.com/Xilmi/rotp-coder/actions/workflows/release.yml which /u/coder111, who has more clue about github than I do, has made for me.
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A new modder starts to contribute...
Github action config is here: https://github.com/coder111111/rotp-public/tree/master/.github/workflows (or equivalent file in your own repo)
- Anatomy of a 1G download
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What would be the price of rotp?
I maintain a fork that makes it a bit easier to build the code using Maven: https://github.com/coder111111/rotp-public
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Asher Games - Rebuilding a Classic and Space Bears! - 0.91 Alpha - Free Play Friday
/u/coder111's governor mod
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List of Mods for Remnants of the Precursors
coder111 governor mod Automatically Adjusts Colony Spending
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AI Bug (Xilmi) - Auto-Play Battle crash
And these are the 2 threads that run over the performTurn method mentioned above: the thread from autoRunProcess (link) and the one from Awt/Swing event loop.
I think this all happens in performSmartAttackTarget
No luck so far; seems it might be a race condition somewhere (2 threads going through the same performTurn method here), but when stepping with the debugger - everything works fine and no crash. The auto-play stops normally.
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A note from our sponsor - SaaSHub
www.saashub.com | 28 Mar 2024
Stats
coder111111/rotp-public is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of rotp-public is Java.