The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Bundletool Alternatives
Similar projects and alternatives to bundletool
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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AnyChart
AnyChart Android Chart is an amazing data visualization library for easily creating interactive charts in Android apps. It runs on API 19+ (Android 4.4) and features dozens of built-in chart types.
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appium-parallel-execution
A lean, up-to-date, and cross-platform solution to run your mobile tests into a Selenium Grid using Appium.
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UltimateAndroidReference
:rocket: Ultimate Android Reference - Your Road to Become a Better Android Developer
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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android-developer-roadmap
Android Developer Roadmap - A complete roadmap to learn Android App Development (by amitshekhariitbhu)
bundletool reviews and mentions
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Analysis of the Threads APK
The primary difference is when devs upload AABs, the AAB is split by the Play Store into multiple APKs for your specific device based on language, resources and ABI (bundletool handles this). So a user will usually receive multiple smaller APKs when a dev uploads an AAB. AABs are required for new apps as of Aug 2021 (source).
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App on Android devices jumped from 225MB to 410MB+, with Unity 2020.3.40f1/41f1.
Yes, I checked the release notes for 40f1 and 41f1, don't see anything related to my problem. But I have found bundletool issue that mentions a similar problem. He said that this is an issue handled by Google play support on Aug 2022, and fixed on the Google Play Console side. Obviously, I have a similar issue now, so either it is a regression, or something new.
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Initial look at Google Play's app archiving feature
You can generate your own archived APK from an AAB using bundletool, the same tool that Google uses on Play.
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[Help] Joao need you - App Factory
Using a mixture of https://github.com/TamilanPeriyasamy/BundleDecompiler and https://github.com/google/bundletool there is some hope, but, would require a PC.
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Epic Games to appeal decision in App Store lawsuit case, as Apple calls it a 'huge win'
This isn't true. bundletool is available as open source and has no dependency on Play Services.
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AAB format application.
It will definitely affect third party repos, like IzzyOnDroid. They just grab the apks from the developers' site, and put them in their repos. A lot of devs builds the apks for play store, and publishes them to github as well. If Play store will only accept aabs, than this devs won't build apks, only aabs. There is an official tool which can create apks from an aab: https://github.com/google/bundletool/ But someone has to run this tool, and that's another processor cycle, which costs money. Maybe this can run on the f-droid client and it will create an apk on the device, I don't know if it's possible. But this way the main point of aab is lost, as an aab generated apk is much smaller than a legacy apk, an d downloading the aab is even bigger than the old apk... (Ok now I see why google wants this, they want to suppress sideloading a bit)
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Google Play will no longer accept APKs in August, new apps have to use Android App Bundle (AAB) instead
The tool to that is open source: https://github.com/google/bundletool
- About app-bundle, is it possible to configure it to end up with a single APK for everyone?
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A note from our sponsor - WorkOS
workos.com | 20 Apr 2024
Stats
google/bundletool is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of bundletool is Java.
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