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glTF Alternatives
Similar projects and alternatives to glTF
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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learn-gdscript
Learn Godot's GDScript programming language from zero, right in your browser, for free.
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
glTF reviews and mentions
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Is it more performant to build the entire scene in Blender?
https://github.com/KhronosGroup/glTF This is their main page.
Search animation related topics, like skinning and weights. This is constantly debated. As for the compression it is just standard with the format, there are some old topics on it.
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VisionOS
An open standard that is very capable (but cannot find if it can do streaming) is https://github.com/KhronosGroup/glTF
It still misses some important things in the area of shading and animation for full transfer of all qualities you find in a modern 3d creation app like Blender.
- Ask HN: Simple 3D animation file format?
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Texture Animation to glTF 2.0 Fail to Export
In the future, this can be properly done with the KHR_animation_pointer extension: https://github.com/KhronosGroup/glTF/pull/2147
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I've decided to learn Godot and it feels like I have "lost"
Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.
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Any advice on implementing volume rendering like this?
It's the extension this one builds on top of: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_transmission
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Reading buffers for a gltf model via crate gltf-importer?
I think you need to extract mesh(es). Maybe this overview helps? https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/figures/gltfOverview-2.0.0b.png
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A note from our sponsor - WorkOS
workos.com | 28 Mar 2024
Stats
KhronosGroup/glTF is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of glTF is HTML.