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Vicinae Alternatives
Similar projects and alternatives to vicinae
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AppSignal
Monitoring that respects your time & budget. APM, error tracking, and dashboards for modern web apps. Ten-minute setup, transparent flat pricing, and support from engineers who actually use the product.
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gauntlet
Discontinued Raycast-inspired open-source cross-platform application launcher with React-based plugins
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PrismLauncher
A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
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Kargo
Kargo - optimize your multi-stage deployment pipelines using GitOps. Kargo automates promotion across dev, staging, and prod with approval gates and verification. Open source, built by the team behind Argo CD. Download now.
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nekoray
Discontinued 不再维护,自寻替代品。 Qt based cross-platform GUI proxy configuration manager (backend: sing-box)
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raycast-linux
Discontinued Raycast-compatible launcher for Linux [Moved to: https://github.com/ByteAtATime/flare]
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nodegui
A library for building cross-platform native desktop applications with Node.js and CSS 🚀. React NodeGui : https://react.nodegui.org and Vue NodeGui: https://vue.nodegui.org
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vicinae discussion
vicinae reviews and mentions
- Show HN: Vicinae – open-source, Raycast-compatible command palette, now on macOS
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Glaze by Raycast
so many unknowns...
1. macOS and Windows require installation of Xcode and Visual Studio respectively, and if in Apple's case you kinda can install these tools headlessly and choose to install only the "build tools" package, Microsoft's creature is gonna daze and confuse you with a crap-ton of checkboxes and no easy "just install whatever is minimally needed to compile my code" button, and I don't recall if there is way to install build tools on Windows through terminal.
2. what is going to be distributed? source code itself or actual binaries? and what will the security model of Glaze store be? same as extensions, "everything is open-source and undergoes Raycast's and community review"?
3. Glaze is going to come to Windows and Linux, if we trust the Q&A section at the end. what will Glaze build upon? separate frameworks and languages for each platform or something multi-platform [1] like Tauri or Kotlin Multiplatform? or are you going to copy the Raycast extension model - just run Node, expose some platform integration, and parse React render trees through "Glaze Runtime"? I've been working on a bug in Vicinae [2][3], and I've seen this model in action. it's very hard to make it perform well, but all it takes to achieve native look and feel is to just map React render trees to whatever system component OS offers. (in Vicinae's case, it's Qt. bet that it's done with SwiftUI on macOS and WinUI 3 on Windows.)
[1]: there is a difference between "cross-platform" and "multi-platform". "cross-platform" means "I behave equally across platforms and have no awareness of native look and feel" (e.g. Electron, Unity, Flutter), while "multi-platform" means "I can adapt across platforms to the degree you need" (e.g. C/C++, Rust, KMP)
[2]: https://github.com/vicinaehq/vicinae
[3]: https://github.com/vicinaehq/vicinae/pull/1158
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RustCast -open-source Raycast-style launcher written in Rust
I've been enjoying Vicinae for this. Not rust. Has some compatibility with Raycast extensions.
https://github.com/vicinaehq/vicinae
I am wondering if Vicinae ever attempts the Raycast AI stuff.
- Show HN: Vicinae – a native, Raycast-compatible launcher for Linux
- Vicinae is a high-performance, native launcher for Linux – built with C++ and Qt
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A note from our sponsor - AppSignal
www.appsignal.com | 16 Sep 2026
Stats
vicinaehq/vicinae is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of vicinae is C++.