tokn

Token-Oriented KiCad Notation (TOKN) – Compact, human-readable, KiCad Netlists for LLM prompts. Spec, benchmarks, Python SDK. (by MichaelAyles)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better tokn alternative or higher similarity.

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tokn reviews and mentions

Posts with mentions or reviews of tokn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2026-02-08.
  • Show HN: Wildex – we built Pokémon Go for real wildlife
    1 project | news.ycombinator.com | 17 Feb 2026
    https://www.mikeayles.com/#zookeeper

    https://zookeeperapp.com/

    I wasn't incentivized enough to actually make it into a proper native app or submit to either store, but it's cool to see something taken to the next step.

  • Ask HN: What Are You Working On? (February 2026)
    187 projects | news.ycombinator.com | 8 Feb 2026
  • Show HN: Doom rendered in OpenSCAD geometry, now playable in browser
    3 projects | news.ycombinator.com | 27 Jan 2026
    Creator here. Third in a series of running DOOM on engineering tools - KiDoom rendered walls as PCB traces in KiCad, ScopeDoom piped vectors through a headphone jack to an oscilloscope.

    This one exports frame geometry to OpenSCAD, a parametric CAD tool. The browser version uses Three.js to render the same geometry the desktop version writes to .scad files.

    The desktop version was stuck at slideshow framerates until I fixed OpenSCAD's WASM renderer for another project - the npm package is from 2022 and silently ignores the Manifold flag. Switching to the 2025 build took renders from 2 minutes to 2 seconds. (Writeup: https://phaestus.app/blog/blog0031)

    But openscad-wasm isn't a renderer, it's a compiler. Each frame was compiling to STL then rendering - maybe 1fps sequential, better parallelized but with ~1s latency. Fine for previewing an item, but as a rendering pipeline it's no good for real time playback.

    So I removed openscad-wasm entirely and wrote a custom parser that converts OpenSCAD code to an AST, evaluates it to geometry, and renders via Three.js. The scad code is the only input - what you see comes from the same .scad you can copy, download, and run in desktop OpenSCAD or the playground to validate.

    Technical writeup: https://www.mikeayles.com/#openscad-doom

    YouTube: https://youtu.be/l9nnV-mO4wY

    Desktop version source: https://github.com/MichaelAyles/openSCAD-DOOM

  • Show HN: Doom running in OpenSCAD at 10-20 FPS
    2 projects | news.ycombinator.com | 24 Jan 2026
    Third entry in my series of running DOOM on engineering tools that weren't designed for games.

    KiDoom rendered walls as PCB traces in KiCad. ScopeDoom piped vectors through a headphone jack to an oscilloscope. Now OpenSCAD-DOOM exports geometry to a parametric CAD tool in real-time.

    It's a custom Python engine that reads WAD files and outputs OpenSCAD code. Pygame handles input and runs a parallel software renderer. The OpenSCAD side uses Animation mode to bypass the file watcher's 200ms debounce.

    I actually started this in December intending to release it at Christmas, but couldn't get the performance above slideshow levels. Parked it. Then last week I had to fix OpenSCAD rendering for another project and discovered the npm openscad-wasm package was from 2022 and silently ignoring the Manifold flag. The fix (https://phaestus.app/blog/blog0031) took renders from 2 minutes to 2 seconds. Rolled that back to OpenSCAD-DOOM and suddenly it was playable. (FYI, the mainline version of openSCAD is 2021.01!)

    Blog post: https://www.mikeayles.com/#openscad-doom

    Code: https://github.com/MichaelAyles/openSCAD-DOOM

    YouTube: https://youtu.be/l9nnV-mO4wY

  • "Anyone else out there vibe circuit-building?"
    5 projects | news.ycombinator.com | 19 Jan 2026
    Thanks, as a concept it has potential, I've leveraged some of my previous projects www.circuitsnips.com for inspiration for the subcircuit blocks, TOKN for more accurate parsing of schematics, and to a lesser extent even my datasheet MCP server and kicad-netlist tool, more info at https://www.mikeayles.com/

    For the time being, I'm erring away from feature creep, even though I really, really want to though! For the sorts of products I would like this to make for the time being, simple I2C, SPI and GPIO driven peripherals are the limit. I only have 2 more weeks, and then I want to have a working, battery powered device on my desk. PCB, Enclosure, Firmware, everything.

    Similarly, I haven't got a framework for anything mechatronic in the MCAD pipeline, so no moving parts (besides clickable buttons). Fixed devices are fine, like screens and connectors though.

  • Show HN: AI in SolidWorks
    10 projects | news.ycombinator.com | 12 Jan 2026
  • A note from our sponsor - SaaSHub
    www.saashub.com | 15 Jul 2026
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7.7
6 months ago

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