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Rot.js Alternatives
Similar projects and alternatives to rot.js
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Reactor-3
Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
rot.js reviews and mentions
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New Project -Help me decide on a Framework/ Library
I can recommend rot.js. It offers both ascii and tileset support.
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I'm trying to create a very basic outline for how to create a roguelike map generator (nothing else), but I'm struggling.
ROT.JS is a great library for making quick roguelikes and being in javascript means you can inspect the code. It has a number of map generation algorithms that you can mess around with to make interesting dungeons. https://ondras.github.io/rot.js/hp/
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[2023 in RoguelikeDev] Lost Gardens of the Stone Heart
Lost Gardens of the Stone Heart is a browser game in traditional ASCII style, written in Javascript with the ROT.js and Tracery libraries. Or, at least, it will be when it reaches that magic critial mass of features and things actually happening and coalesces into something deserving the adjective.
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Introducing From Stardust (a roguelike made in JavaScript)
- https://github.com/ondras/rot.js
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The base for the RogueLike game with ROT.js
The code is Open Source (like everything on CodePen) and anyone can modify the game to add more features. I just want to share it here so someone maybe will create something more fun with it. It uses ROT.js library. Note that the code was created quite some time ago and it's written in ES5 version of JavaScript.
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[rot.js]: highlight a hex (border color)
I've been looking through the rot.js source, but it doesn't seem like it's currently possible to change the border color of a hex. Does anyone have experience with this?
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Surprising. I've not used rot.js but I haven't found Canvas too bad for a real time game I'm working on (60 fps with 50x25 onscreen tilemap on my phone). ROT also has a WebGL backend available.
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Sharing Saturday #414
Thanks! I am using [rot.js](https://ondras.github.io/rot.js/hp/) map generation primitives and then layering stuff on top of that. I'll probably introduce an "outside" at some point with caves and forests you can explore.
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I made a daily roguelike game that works like Wordle
I used ClojureScript and ROT.js to build it.
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JS vs Godot for a Roguelike?
It sounds like you want something high scope. However, if you're asking what engine you should use then it sounds like you haven't got a prototype yet. Which would be faster to make in Javascript - there's libraries like ROT.jd to speed things up.
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A note from our sponsor - InfluxDB
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Stats
ondras/rot.js is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of rot.js is JavaScript.
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