react-motion

A spring that solves your animation problems. (by chenglou)

React-motion Alternatives

Similar projects and alternatives to react-motion

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better react-motion alternative or higher similarity.

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react-motion reviews and mentions

Posts with mentions or reviews of react-motion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-09-12.
  • Formik adoption guide: Overview, examples, and alternatives
    3 projects | dev.to | 12 Sep 2024
    xQuoting directly from the author, “Formik initially started by expanding on this little higher-order component by Brent Jackson, some naming conventions from Redux-Form, and (most recently) the render props approach popularized by React-Motion and React-Router 4.”
  • Top 23 React UI Component Libraries for Your Next Project🚀
    14 projects | dev.to | 30 May 2024
    22. React Motion
  • Best Animation packages for React.js , every frontend developer should use it
    10 projects | dev.to | 17 Jul 2023
    Github repo : https://github.com/chenglou/react-motion
  • Top 7 React Animation Libraries in 2022
    10 projects | dev.to | 11 Aug 2022
    React-Motion is an animation toolkit that makes building and implementing realistic animations much easier. However, React-Motion can be hard to grasp for beginners. But it has good documentation with rich examples to help developers.
  • Animating in React (The Many Ways!)
    8 projects | dev.to | 10 May 2022
    React Motion is an animation library for React applications that makes realistic animations easier to build and implement.
  • How to build faster animation transitions in React
    5 projects | dev.to | 29 Apr 2022
    Here's a comparison showing how the transition-hook bundle size compares to other React animation libraries: react-spring, framer-motion, react-motion, and react-move:
  • How I built my portfolio using Next.js, TailwindCSS, TypeScript and Framer Motion
    8 projects | dev.to | 21 Mar 2022
    Framer Motion is a production ready animation library for React. I felt the need to add some "cool" animations to my portfolio so that it looks more alive and interactive. One can argue between choosing React Spring or React Motion but that depends on the use-case and since I've already worked with Framer motion before so I went with this.
  • Ask HN: Tech talk on power vs. utility in software?
    1 project | news.ycombinator.com | 14 Feb 2022
    Ah I found it. "On the Spectrum of Abstraction" by Cheng Lou (author of React-Motion)

    https://github.com/chenglou/react-motion

  • Best Animation Libraries for ReactJS
    1 project | dev.to | 22 Jan 2022
    React Motion
  • Clojure startup OrgPad is Top 3 on ProductHunt today
    1 project | /r/Clojure | 28 Dec 2021
    Thanks. Let me write some information concerning our ClojureScript frontend. We wanted to use physics-based animations using springs since only these animations make sense. Sadly the browser decided to only support silly animations which are described in terms of curves and durations. Spring animations are used on both MacOS and iOS and they look much better, since they have the natural feeling. Originally, we were using React Motion for them which would be fine for a small project. But running a lot of animations at the same time is very taxing since every frame of the animation has to go through React and all these layers. Therefore, I spent about 4 months completely rewriting most of our frontend code related to rendering and UI interactions within OrgPage. Unlike React Motion and probably any other spring-based animation library, we do not simulate these springs but instead analytically solve their differential equations. (Luckily I have a strong background in math.) I created the OrgPage https://orgpad.com/s/yRyR-GOU0Pm which summarizes math and my approach. Our animations code consists of about 5k lines of code where maybe 1k is the physics itself and computation of animation maps. The remaining 4k lines are low level controls where particular OrgPage elements are animated using requestAnimationFrame. We always calculate their new positions/sizes/etc. and apply DOM mutations, completely bypassing React, Reagent and Re-frame. There are a lot of clever optimizations to get the current speed. In upcoming months, I plan to investigate WebGL rendering which we could use to render larger parts of the documents, hopefully making everything even faster.
  • A note from our sponsor - SaaSHub
    www.saashub.com | 4 Dec 2024
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