material-color-utilities

Color libraries for Material You (by material-foundation)

Material-color-utilities Alternatives

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material-color-utilities reviews and mentions

Posts with mentions or reviews of material-color-utilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-23.
  • Built a multiplatform RSS app built using Kotlin and Compose Multiplatform
    3 projects | /r/androiddev | 23 May 2023
    It was fun learning more about KMM and also trying out Compose for iOS. You can download the app from GitHub Releases (for now Android 12+ because of the unbounded blur any suggestions on how I can get this in a backwards-compatible manner?). Here are a few screenshots showcasing the app. I have used Material You based theming to dynamically theme the app based on the content image, it works on both Android and iOS. For that I had to extract the Material Color Utilities library into a KMM package I can use, you can find it here if you are interested and want to use it.
  • How to generate Material3 swatches out of an image
    4 projects | /r/androiddev | 1 Dec 2022
    Checkout Google's material-color-utilities. It can generate an entire color scheme from a single color. You can use AndroidX palette to extract that input color.
  • Is there a library or algorithm to create Material Color Swatches, and primary/accent/custom for color, if possible for Compose, in Android like in Flutter?
    1 project | /r/androiddev | 25 Apr 2022
    Something like this?
  • I created Material 3 UI components library for new Vue 3 from scratch spending 2 months.
    1 project | /r/webdev | 24 Apr 2022
    Yes this not exact clone of Material 3 spec as I'm not afraid to go towards non-traditional way by removing unneeded things for simplicity. Colors are generated using same new HCT color model algorithm, no difference here. In M3 spec colors are neutral, primary, secondary, tertiary. In mine you can add as many colors you want. So to keep minimal I added preset primary, neutral (mix of secondary and neutral) and leaving the other colors like tertiary(rarely used) on user. Now there is surface varient which is just reference to one of neutral tone not a whole new color. Mine also has surface color. In M3 buttons height 40px that is huge so I kept 36px (M2 spec). M3 typography tokens are display, headline, title, body each has 3 variants large, medium, small. In mine added choosing most used sizes title-large, title, body-small. And which shapes you referring to? Is it that I used Dialog corner 30px radius instead of 28px specified in M3 spec? No issue, I can add options to customize radius for whole UI. Those little changes for simplicity doesn't make it completely unusable app by any means, this is not even a error or accessibility issue like Dialog not closing when Escape pressed. You are dramatizing. And does Material Web Components handles form validation with custom rules, reseting all field values? Does that conditionally renders templates when browser screen breakpoints resized? Can that show stacked dialogs one top of another or handle dark theme? No, because there is reason behind people using Material UI (React) instead of not feature-rich Material Web Components (has React version) just like that mine is way more than only M3 spec built for reactive framework Vue. Material Web Components doesn't support Vue. Here a syntax comparison with Material Web Components that you waiting for. Feels like looking at minified code: Textarea Label
  • Today I finished my portfolio Material 3 components for Vue 3.
    2 projects | /r/vuejs | 23 Apr 2022
    If you mean if I customized any existing component library to look like Material 3. No, everything from scratch. Only used one external npm dependency https://github.com/material-foundation/material-color-utilities for HCT color model to generate Monet colors tones. At first I was using native CSS HSL adjusting lightness value, then Google recently released this HCT algorithm and I replaced HSL with HCT as this giving more accurate shade. And I took some inspiration from official Material 3 docs, Flutter Material 3 like https://github.com/flutter/flutter/issues/91605, Material UI (React), Vuetify, Equal UI, Vuesax, Muse UI, PrimeVue, Quasar, Angular Material, Chakra UI (React) and implemented in own new ways. Like the ripple implementation is completely different, improved in mine. Material UI internally usage PopperJS dependency (new name Floating UI) to position Tooltips, Menus https://github.com/mui/material-ui/blob/master/packages/mui-base/package.json#L58. Didn't used Floating UI (minified CDN 10KB) instead I created custom more lightweight (minified 1KB) positioning engine which internally used as Vue composables for now, yet to be documented.
  • Automatic Material You Colors Generator from your wallpaper for the Plasma Desktop (beta)
    7 projects | /r/kde | 24 Mar 2022
    This is a Python program that uses this C# implementation of Google's Material Color Utilities to extract a color from an image and then generate a Material Design 3 color scheme. Which is used to generate both Light and Dark Color Themes for KDE. Details and Arch PKGBUILD in the GitHub repo.
  • Does anybody know how the new "Material You" pick and generate color palette from a wallpaper? What's happening behind the scene?
    1 project | /r/MaterialDesign | 26 Feb 2022
    Google uploaded source code. Usage new HCT color model. https://github.com/material-foundation/material-color-utilities
  • Material You and Brand Semantic Colors, A Solution
    1 project | /r/FlutterDev | 4 Dec 2021
    MCU Blend class
  • Semanttic Custom Colors in Material You In FLutter
    1 project | /r/FlutterDev | 4 Dec 2021
    Material Color Utilties
  • A note from our sponsor - SaaSHub
    www.saashub.com | 24 Apr 2024
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