hms-unity-plugin

By EvilMindDevs
C#

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3
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7.0
9 days ago

Posts

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  • How do I integrate HMS to my game using HMS Unity Plugin 2.0? — Part 3
    reddit.com/r/HMSCore | 2021-05-04
    In a scenario where you do not want this to be your default behaviour (for instance, in cases of huge load on Start() function etc.), you can leave it unchecked because it is also possible to manually initialize IAP service. For this please refer here, the official readme of the plugin. There are just a few things that you should do. If you do them, you should be good to go and use the IAP as usual.
  • How do I integrate HMS to my game using HMS Unity Plugin 2.0? — Part 2
    reddit.com/r/HMSCore | 2021-05-04
    HMS Unity Plugin 2.0 Branch (Github Page)
  • How do I integrate HMS to my game using HMS Unity Plugin 2.0? — Part 1
    reddit.com/r/HMSCore | 2021-05-04
    To start using the plugin you must go here, the readme of the official GitHub page of the plugin and complete the phases, starting from the phase called “1 — Register your app at Huawei Developer” to “4 — Connect your game with any HMS Kit”, so that the AppGallery Connect side of your application is done. HMS requires AppGallery Connect configurations to correctly work with the in-game features you want to implement.