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go_dot_test reviews and mentions
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chicken cli: a dotnet tool for installing and managing addons from an addons.json file!
go_dot_test: An opinionated test runner system to make running C# tests easier in Godot. Supports code coverage and running from the command line for CI/CD purposes.
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C# games in Godot, 2022 edition
I believe I can address the first two points for you:
> Scalable text support a la TextMeshPro (sdf-based rendering)
Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor
> - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf?
That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342...)
If you don't mind me tooting my own horn too much, I have some docs about project setup in the readme for a test framework I made for C# Godot games. It has some notes about mac-specific things, since that's my primary machine. https://github.com/chickensoft-games/go_dot_test
You can also look at the way that project itself is setup, and the `.csproj` files. If you need more help, feel free to join our Discord (link in the blog)!
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GoDotTest: C# Testing for Godot with debugging in VSCode and command-line support
Hi! For all of you C# folks, I've released a nuget package called GoDotTest that allows you to run tests inside your Godot game easily.
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A note from our sponsor - InfluxDB
www.influxdata.com | 1 Apr 2023
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chickensoft-games/go_dot_test is an open source project licensed under MIT License which is an OSI approved license.