gdUnit4Net

Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods. (by godot-gdunit-labs)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better gdUnit4Net alternative or higher similarity.

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gdUnit4Net reviews and mentions

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  • GoDotTest: C# Testing for Godot with debugging in VSCode and command-line support
    4 projects | /r/godot | 22 Jun 2022
    This project provides an API and a VS test adapter to run your Godot C# test in Visual Studio (Code) and JetBrains Rider. Main Features Writing, executing and debugging tests Configurable template for generating new test-suites when creating test-cases Wide range of assertion methods for verifying the behavior and output of your code Parameterized Tests (Test Cases) for testing functions with multiple sets of inputs and expected outputs Scene runner for simulating different kinds of inputs and actions, such as mouse clicks and keyboard inputs For example, you can simulate mouse clicks and keyboard inputs by calling the appropriate methods on the runner instance. Additionally, you can wait for a specific signal to be emitted by the scene, or you can wait for a specific function to return a certain value. Visual Studio Test Adapter to run and debug your tests

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7.9
27 days ago

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