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dosbox-svn-shaders reviews and mentions
Posts with mentions or reviews of dosbox-svn-shaders.
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Need advice for correct settings to get integer scaling with correct aspect 4:3 ratio.
DOSBox Staging, DOSBox-X, and DOSBox-pixel-perfect all do such full X/Y pixel-perfect scaling and all of them basically share the same implementation by the same author Anton Shepelev a.k.a. ant_222. There is also a shader-based implementation (interpolation/pixel_perfect.glsl) for development versions of DOSBox itself.
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CRT Filter
https://github.com/tyrells/dosbox-svn-shaders -- these are compatible with the glshader feature in some forks of DOSBox, including dosbox-staging.
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Retroarch shaders in dosbox
No, unless you port them yourself. if you'll do, submit them either to tyrells/dosbox-svn-shaders, or dosbox-staging repo (preferably both). Thanks!
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Shader voes—low resolution seems to go nuts!
Both shaders are very slightly modified versions of shaders from Tyrell's repo - these were the two first ones that were good enough and tested enough for us to include them out-of-the box (we tested other ones as well, but we found bugs or problems).
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A note from our sponsor - InfluxDB
www.influxdata.com | 19 Apr 2024
Stats
Basic dosbox-svn-shaders repo stats
4
60
0.0
almost 2 years ago
The primary programming language of dosbox-svn-shaders is GLSL.
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