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bevy-rust-gpu reviews and mentions
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Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time.
Looking at https://github.com/Bevy-Rust-GPU/bevy-rust-gpu/issues/13 maybe this is wgpu being much stricter at validating these things than Vulkan seems to require, that makes sense. We should definitely be applying NonWritable to &T if it helps in that case.
The easiest place to start is the titular bevy-rust-gpu plugin, whose documentation outlines its use in a bevy app and details the export-recompile-reload workflow with respect to the crates that drive it.
Stats
Bevy-Rust-GPU/bevy-rust-gpu is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of bevy-rust-gpu is Rust.