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ReinforcementLearning.jl reviews and mentions
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What framework would you recommend to build a Tetris game AI using reinforcement learning?
I has a look to Julia too. There are nice tools build by JuliaDynamics. I.e. Agents.jl for agent based modeling. It handles collisions. There is also a framework for reinforcement learning. Also for Genetic Algorithms. Then I found a set of libraries related to Geometry. But it seems to be a lot of work to put that together for my use case.
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Any tutorial on how to create RL C++ environments?
And I know it's another language, but Julia has made significant strides in their RL packages and are pretty easy to integrate with Python
Stats
JuliaReinforcementLearning/ReinforcementLearning.jl is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of ReinforcementLearning.jl is Julia.
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