RVS_MaskButton

A Special UIButton Variant That Allows "See-Through" Masking (by RiftValleySoftware)

RVS_MaskButton Alternatives

Similar projects and alternatives to RVS_MaskButton

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better RVS_MaskButton alternative or higher similarity.

RVS_MaskButton reviews and mentions

Posts with mentions or reviews of RVS_MaskButton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-19.
  • Ask HN: How to get developers and UI designers to work well together
    5 projects | news.ycombinator.com | 19 Jul 2022
    I have had quite a bit of experience with this.

    I'm primarily a native Apple application developer, but have done some backend stuff, as well. I have designed numerous Web sites, but I am not a particularly skilled Web designer.

    I was, in the days of yore, an artist. I have also taken numerous design and usability course, from the likes of NNG (Nielsen-Norman Group).

    I have designed a bunch of fancy widgets[0 - 4]. I actually use very few of them, because they are too intrusive.

    I am in the "refining UX" stage of an iOS app that I've been developing for the last year and a half, or so. I'm working with designers and testers, to clean up the information architecture, interaction, usability, aesthetic design, and accessibility.

    For me, the most valuable technique, has been rapid, high-quality prototyping. I have been abusing Apple's TestFlight[5] beta release system, and have been using it to make regular (usually, a couple a day) releases to the rest of the team, who are mostly non-tech people. I've made over 600 releases. The first release was made less than a month after first code submission.

    The way I use it, is that I run what I call "constant beta." The app is always at "ship" Quality, even if incomplete. This means that the code people get, is fully operational, for the currently developed feature set.

    This has the advantage of constant vetting by Apple. They don't test TestFlight to the same level as the App Store, but they look for things like unsupported API usage, code signing issues, and obvious quality issues (like crashes). In at least one case, their testing found a crash that I missed.

    Once the first release for a version has been vetted (takes a day or so), subsequent build releases, within that version are approved almost immediately, so I get quick turnaround.

    If the testers encounter crashes, I get a fairly useless report. If I use a Ouija board, I can often figure out the general part of the application affected.

    With this workflow, we can have a highly iterative process, with aesthetics, usability, and general UX, being tested, almost from the start.

    I'm pretty good at interpreting designs. I can accept Figma, Photoshop, Sketch, Illustrator, Napkin Sketch, or Hand-Wavy Verbal Description, and turn it into UX. I usually have something for the designers to try out, within minutes.

    Most of the actual code assets are generated via Illustrator, and I will often redesign raster art, into vector.

    The designers and non-tech stakeholders seem to like it.

    WFM. YMMV.

    [0] https://github.com/RiftValleySoftware/RVS_Spinner

    [1] https://github.com/RiftValleySoftware/RVS_MaskButton

    [2] https://github.com/RiftValleySoftware/RVS_Checkbox

    [3] https://github.com/RiftValleySoftware/RVS_RetroLEDDisplay

    [4] https://github.com/RiftValleySoftware/RVS_AutofillTextField

    [5] https://developer.apple.com/testflight/

Stats

Basic RVS_MaskButton repo stats
1
2
0.0
over 1 year ago

RiftValleySoftware/RVS_MaskButton is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of RVS_MaskButton is Swift.


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