Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS (by phoboslab)

Ejecta Alternatives

Similar projects and alternatives to Ejecta

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Ejecta alternative or higher similarity.

Ejecta discussion

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Ejecta reviews and mentions

Posts with mentions or reviews of Ejecta. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-08-04.
  • Porting My JavaScript Game Engine to C for No Reason
    6 projects | news.ycombinator.com | 4 Aug 2024
    It does, but the main speedup comes from using WebGL instead of Canvas2D. Sadly, Canvas2D is still as slow as it ever was and I really wonder why.

    Years back I wrote a standalone Canvas2D implementation[1] that outperforms browsers by a lot. Sure, it's missing some features (e.g. text shadows), but I can't think of any reason for browser implementations needing to be _that_ slow.

    [1] https://github.com/phoboslab/Ejecta

  • Zooming in on mouse point
    1 project | /r/webgl | 14 Jul 2022

Stats

Basic Ejecta repo stats
2
2,808
10.0
over 3 years ago

The primary programming language of Ejecta is Objective-C.


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