Cube-World-System-Time-Overflow-Fix

Fixes the cause of a series of bugs such as server connection issues and upside down particles. (by ChrisMiuchiz)

Cube-World-System-Time-Overflow-Fix reviews and mentions

Posts with mentions or reviews of Cube-World-System-Time-Overflow-Fix. We have used some of these posts to build our list of alternatives and similar projects.
  • Alpha CubeWorld Multiplayer Issue
    1 project | /r/CubeWorld | 17 Oct 2021
    ChrisMiuchiz made a mod that fixes this without needing to clear system uptime: https://github.com/ChrisMiuchiz/Cube-World-System-Time-Overflow-Fix Alpha modding is done using his mod launcher, which you can get (as part of a modpack of "essentials") from his reddit post here: https://www.reddit.com/r/CubeWorld/comments/bjya12/cube_world_essentials_modpack/ Personally, I highly recommend it, especially for the massive performance improvements. Technical explanation of this bug: This happens because it treats the value returned by the system function to get the time as signed, so after a certain amount of time (~24 days) it turns negative, leading to the game getting very confused about things which use the system time (including multiplayer, particle movement, and probably other stuff). The problem will actually fix itself if you leave the computer online long enough (twice as long as the time it took for the bug to start) for the time to overflow and return to positive, then later recur after ~24 days in a loop.

Stats

Basic Cube-World-System-Time-Overflow-Fix repo stats
1
2
10.0
over 5 years ago

The primary programming language of Cube-World-System-Time-Overflow-Fix is C++.


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