Nanovg Alternatives
Similar projects and alternatives to nanovg
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Vrmac
Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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22120
Discontinued đź’ľ Diskernet - Your preferred backup solution. It's like you're still online! Full text search archive from your browsing and bookmarks. Weclome! to the Diskernet: an internet on yer disk. Disconnect with Diskernet, an internet for the post-online apocalypse. Or the airplane WiFi. Or the site goes down. Or ... You get the picture. Get Diskernet. 80s logo. Formerly 22120 (project codename) ;P ;) xx;p [Moved to: https://github.com/i5ik/Diskernet]
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jolikit
Java APIs to abstract away time (clocks, schedulers), simple 2D UIs (BWD), and a bit more, with default implementations
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
nanovg reviews and mentions
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So you want to write a GUI framework
BGFX is a general-purpose 3D graphics engine, not a GUI nor vector graphics framework.
Nanovg is an awesome vector graphics library, but has limitations. (1) no ClearType, I fixed in my fork: https://github.com/Const-me/nanovg (2) The only way to get AA is hardware MSAA, unfortunately many popular platforms like Raspberry Pi don’t have good enough hardware to do it fast enough. Nanogui is built on top of Nanovg, shares the limitations.
I agree with the OP that Cairo and Skia are the only viable ones for Linux.
It’s sad because Windows has Direct2D for decades now (introduced in Vista), and unlike 2006, now in 2021 Linux actually has all the lower-level pieces to implement a comparable equivalent. Here’s a proof of concept: https://github.com/Const-me/Vrmac#vector-graphics-engine
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2D Graphics on Modern GPU (2019)
> in your words, that "the quality is not good"
Oh, you were asking why I said so? Because I have clicked the “notes document” link in the article, the OP used the same tiger test image as me, and that document has a couple of screenshots. And these were the only screenshots I have found. Compare them to screenshots of the same vector image rendered by my library, and you’ll see why I noted about the quality.
> Vrmacs draws paths by decomposing them into triangles, rendering them with the GPU rasterizer, and antialiasing edges using screen-space derivatives in the fragment shader.
More or less, but (a) not always, thin lines are different. (b) that’s a high-level overview but there’re many important details on the lower levels. For instance, “screen-space derivatives of what?” is an interesting question, critically important for correct and uniform stroke widths. The meshes I’m building are rotation-agnostic, and to some extent (but not completely) they are resolution-agnostic too.
> and it is perfectly capable of rendering high-quality small text on the GPU
It is, but the performance overhead is massive, compared to GPU rasterizer rendering these triangles. For real-world vector graphics that doesn’t have too much stuff per pixel that complexity is not needed because triangle meshes are good enough already.
> it looks like it occupies a sweet spot similar to NanoVG
They’re similarities, I have copy-pasted a few text-related things from my fork of NanoVG: https://github.com/Const-me/nanovg/ However, Vrmac delivers much higher quality of 2D vector graphics (VAA, circular arcs, thin strokes, etc), is much faster (meshes are typically reused across frames), and is more compatible (GL support on Windows or OSX is not good, you want D3D or Metal respectively).
Stats
Const-me/nanovg is an open source project licensed under zlib License which is an OSI approved license.
The primary programming language of nanovg is C.
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