CoilSnake

By pk-hack

CoilSnake Alternatives

Similar projects and alternatives to CoilSnake

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better CoilSnake alternative or higher similarity.

CoilSnake reviews and mentions

Posts with mentions or reviews of CoilSnake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.
  • Any tips for rom hacking?
    1 project | /r/earthbound | 24 Nov 2022
    https://github.com/pk-hack/CoilSnake/wiki is a livesaver for me when rom hacking.
  • A Guide To Romhacking? (More Specifically Earthbound)
    1 project | /r/earthbound | 12 Mar 2022
    Look into using CoilSnake. It’s a really powerful ROM hacking tool for EarthBound. https://pk-hack.github.io/CoilSnake/
  • Here's some more of my Undertale/Earthbound art!
    1 project | /r/earthbound | 4 Dec 2021
    Haven’t tried it myself, but CoilSnake would be the best way to do this I believe
  • Is CoilSnake for Earthbound safe?
    1 project | /r/romhacking | 9 Aug 2021
    Basically title. I downloaded version 4.1 from github but when I ran the .exe through virustotal some of the virus scanners picked it up as a trojan. Is there some other place I should download it from? I haven't ran the program yet because that kind of spooked me lol. Or is there some other program entirely I should use?
  • Ask HN: What novel tools are you using to write web sites/apps?
    53 projects | news.ycombinator.com | 4 Apr 2021
    Some recent projects:

    - Frontend only, plain javascript, but a lot of it uses a project-specific custom scripting language. This is a game that consists almost entirely of procedurally generated written content, so I write a language that makes it easy to categorize procedural content bits and make sub-calls to new ones. I have a long way to go on language design still, but it's already better than a json blob.

    - HTML frontend with some small plain javascript. Backend is node/express, but most of the heavy lifting is done by a shell call to Coil Snake[1], and which inserts a ton of code in ccscript and 65816 assembly. This is a randomizer for Earthbound (http://pkscramble.com/), so those are super specialized tools for that purpose. But I really like the Coil Snake ecosystem, and it's definitely going to influence my projects going forward (the decision to use a custom scripting language above was influenced by ccscript).

    - Plain javascript frontend, vertx backend, postgres database. This is my goto for serious projects. It's fairly boring.

    [1]https://github.com/pk-hack/CoilSnake

  • I got the save feature in my rom hack to work!
    1 project | /r/earthbound | 16 Mar 2021
    This is the best site for getting my into EB rom hacking imo https://github.com/pk-hack/CoilSnake/wiki/Introduction
  • Coilsnake download not working
    1 project | /r/earthbound | 2 Mar 2021
    are you downloading from here https://pk-hack.github.io/CoilSnake/
  • EarthBound: The After Years (Showcase of a ROM Hack I made!)
    1 project | /r/earthbound | 26 Feb 2021
    In general there's this: https://github.com/pk-hack/CoilSnake/wiki But for movement scripts themselves, I don't think so. You'd have to join the PK hack Discord server and ask for help there. I'd help you myself but I haven't done them in a while so I'd need to mess with them again.
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Stats

Basic CoilSnake repo stats
8
154
5.9
4 days ago

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