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Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI reviews and mentions
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Server-Side events with FastAPI and Webhooks
I have a project where I have used FastAPI to provide a webhook for Sid Meier's Civilization VI's multiplayer mode. Its main purpose is to send a message to a Matrix server when it's someone's turn, but I also have a main page where you can go and see all the games currently being played. (see: https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI/blob/d893555a70a8e2445ed73c2c68f17406004cfd10/screenshots/index.png ) Right now I'm using HTMX and having it reload the current games every 15 seconds (https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI/blob/main/civ_vi_webhook/templates/partials/current_games_table.html) . But that's pretty wasteful in a situation where a turn might be done anywhere between 15 minutes and days later. I just have it set to 15s because, coincidentally, someone might finish a game right after you load up a page. It would be more efficient to use Server-Side Events.
- Help: HTMX not replacing the div
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Struggling to get my triggers right
One is here: https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI/blob/467bf50833045d3b9c465b8233e6df297ffdfaa9/civ_vi_webhook/templates/partials/current_games_table.html
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how do you go from basic python stuff to building a project????
https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI - to handle PBEM and Play by Cloud in Civilization VI
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Flask makes you a better developer
I created a Flask app to handle the webhook-based notification that Sid Meier's Civilization VI uses for Play By Cloud games in just a weekend.I ended up moving to FastAPI for a few of its features, but going from one to the other is *ALMOST* copy/paste.
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Basic FastAPI webhook receiver
if you want an example, here's a pretty basic little app I made to accept a webhook and post to Matrix chat: https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI
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Sunday Daily Thread: What's everyone working on this week?
The repo is at https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI
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Why is my logging not coming through?
I'm launching my code via this shell script: https://github.com/djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI/blob/429fce401c978721cca34c1529e0a21a855d4fa4/start_server.sh
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A note from our sponsor - InfluxDB
www.influxdata.com | 18 Apr 2024
Stats
djotaku/Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI is Python.
Popular Comparisons
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- Civilization_VI_Play_By_Cloud_Webhook_with_FastAPI VS mathgenerator
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