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Ark Alternatives
Similar projects and alternatives to Ark
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AppSignal
AppSignal knows why the f*#k it crashed. Stop vibe-debugging. Every exception, every backtrace, grouped so you see patterns, not noise.
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documentation-framework
"The Grand Unified Theory of Documentation" (David Laing) - a popular and transformative documentation authoring framework
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star
An experimental programming language that's made to be powerful, productive, and predictable (by ALANVF)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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AFLplusplus
AFL++ is a state-of-the-art fuzzer, and #1 in benchmarks. It was originally based on AFL. Today it comes with qemu 5.1, collision-free coverage, enhanced laf-intel & redqueen, AFLfast++ power schedules, MOpt mutators, unicorn_mode, and a lot more!
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OpenArk
Discontinued The Next Generation of Anti-Rookit(ARK) tool for Windows. [GET https://api.github.com/repos/BlackINT3/OpenArk: 404 - Not Found // See: https://docs.github.com/rest] (by BlackINT3)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Ark discussion
Ark reviews and mentions
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Optimizing scopes data in ArkScript VM
If you don't know me yet, I have been working on ArkScript for nearly 6 years now. ArkScript is a scripting language in modern C++, running on a custom virtual machine (like Python or Lua), with the goal of having a syntax easy to learn and use, a C++ interface to embed it in programs, and decent performances (without trying to be as fast as Lua though, Mike Pall is a genius and did outstanding work on LuaJIT).
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Implementing computed gotos in C++
I've implemented this in ArkScript, a small scripting language I've been working on for a few years now, and this has yielded about a 10% performance improvement:
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Adding short-circuiting in a bytecode interpreter
Let's see how and is implemented in ArkScript (as of 16/09/2024):
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Comparing Python and ArkScript asynchronous models
All this hype made me dig in my own language, ArkScript, as I had a Global VM Lock, too, in the past (added in version 3.0.12, in 2020, removed in 3.1.3 in 2022), to compare things and force me to dig deeper into the how and why of the Python GIL.
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Dealing with documentation
This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
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November 2022 monthly "What are you working on?" thread
1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
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Making your project available through Homebrew
# Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test arkscript@3.3.0`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
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Understanding tail-call optimization
Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
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Solving the stack problem
A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
- Contributed to some OSSs with pull-requests in this year too.
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A note from our sponsor - AppSignal
www.appsignal.com | 15 Oct 2026
Stats
ArkScript-lang/Ark is an open source project licensed under Mozilla Public License 2.0 which is an OSI approved license.
The primary programming language of Ark is C++.