How to get the value of a [SerializeField] in a C# Unity script?

This page summarizes the projects mentioned and recommended in the original post on /r/REGames

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  • AssetRipper

    GUI Application to work with engine assets, asset bundles, and serialized files

  • I tried exporting the asset files using uTinyRipper, but had too many issues (from hundreds of thousands of duplicated files to missing files). I changed to AssetRipper and, even though I also had issues with it, it helped enough to find what I was looking for.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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