How do you deal with large uncompressed WAV files in your game project?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • git-lfs

    Git extension for versioning large files

    If your final shipped solution only accepts WAV files then you must live with it. We use Github LFS for binaries. See https://git-lfs.github.com/

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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